Do you love your settlement but feel like there isn't much danger from raiders or ghouls?
I do! And I've been looking around for a mod that gives me a challenge but something different from Side Quests and Scavenging, but there isn't.
Rather than random attacks at your settlement and damaged crops, I wish there was something like a Mod that lets Raiders, Ghouls or Mutants to take over settlements.
What Effect do enemies have on the settlement when they capture it?
When a group of Raiders or Mutants capture a settlement that you previously owned, your Settlers will be imprisoned. This means they will kneel on the ground and be unable to move. You can free them by interacting with them. Mutants are also able to kill the Settlers (but only if the Settler's name is "Settler" because they are replaceable).
When Ghouls take over your settlement, they will kill all Settlers and feast on the corpses like they do regularly. Any Settler with a special name like "Ada", "Piper", ect. will be stuck in a Near Dead state, and only recover if you use a Stimpak or Repair Kit.
•Beds & Guard Posts & Crops
When Raiders or Mutants take over, they will use your previous defense systems against you. Guard Posts will and Turrets will be in their advantage. Raiders will also sleep on your beds and take care of crops.
When Raiders or Mutants take over, they will add random loot and items (Junk/Bottlecaps) in containers. If no container is available in the settlement, it will be transferred to the Settlement's Workshop Storage.
How does your Settlement confront an Enemy Group?
When a settlement consists of less people than enemies, they will automatically forfeit and be imprisoned by the enemy. This option is only available against Raiders and Mutants. Ghouls will not negotiate.
When a settlement consists of equal or more people than enemies, they will try to defend their settlement until they die, if they die or faint, they will lose.
If your settlement won, Settlers who died will be revived if you have a doctor.
Edited by JarlHeimskr, 18 October 2017 - 05:06 PM.