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Sound lag when transitioning from one outdoor cell to the next


brylem

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Hello all. The problem mentioned in the title might be just because of my shitty PC specs but a lot of times when I walk far enough most of the sounds cut out for a couple of seconds and then play all at once when the cell loads completely. I have NVAC and the Stutter Remover installed, yet this still happens. Is there a fix for this or is it just an engine thing?

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"Sounds" are "semi-autonomous", in that they are started by the game engine and then are run independently by the OS sound driver until their timer expires or otherwise gets interrupted. Which is why you sometimes hear "sounds" continue after everything else seems to have stopped. I put "sounds" in quotes because there are actually several different kinds (music, fx, voices, etc.) and formats in the game, which call into play different "codecs".

 

Now the "cut out for a couple of seconds and then play all at once when the cell loads completely" is very unusual. That means "something" is actually interrupting /suspending the sound driver while the cell loads and then resumes in mid "track" at the same point it was interrupted. Not my area of expertise but it suggests some other process has grabbed an "interrupt" from the sound driver. Which in turn suggests your sound card installation is sharing a "hardware interrupt" (IRQ) signal. This is something the operating system is designed to allow by way of something called "IRQ Steering", but is to be avoided if possible. You can determine if this is occurring by looking at the "IRQ" assignments in the "Device Manager" control panel. Search the web on your specific version of Windows and "IRQ" or "IRQL" (IRQ Level) on how to determine this and change it.

 

-Dubious-

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