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Snapping Vault Lights (Food for Thought)


vizibal

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The only mod I have seen that had any snapping vault lights (https://www.nexusmods.com/fallout4/mods/17174/?) did it by adding custom snap points to the lights and walls. That is a lot of work considering the number of vanilla vault pieces, and it won't work with custom walls like https://www.nexusmods.com/fallout4/mods/16896/? without a patch.

My approach is to modify only the lights by adding already defined wall snap points to them (P-VaultRoom01 or the -Dif variant).

 

I already tried doing this on my own, unfortunately I couldn't make it work properly. Sometimes I heard the snapping sound and the direction snapped, but the height and x,y coordinates did not. I also replaced the collision object with the one in Meshes > DLC06 > Interiors > Vault > Workshop > VltWorkShopROOMCommonFloorCeiling01.nif (and translated the light accordingly).

 

I couldn't figure out where the bounding box is stored. Adding the WorkshopMustBeSnapped keyword in the CK didn't do the trick either.

Resources I have looked at already:

https://www.youtube.com/watch?v=h5h-YSZszdI

https://forums.nexusmods.com/index.php?/topic/4130180-tutorial-connection-points-with-nifskope-for-wall-items/

https://forums.nexusmods.com/index.php?/topic/5974868-cpa-snap-points-not-working-help/

https://www.nexusmods.com/fallout4/mods/10112/?

https://forums.nexusmods.com/index.php?/topic/3606240-working-with-snapping-nodes-aka-bsconnectpoints-cpa/

https://forums.nexusmods.com/index.php?/topic/4707155-workshopoverride-avifs/

 

I shared my idea so maybe someone with more experience in FO4 modding can point out the step(s) I'm missing, or make their own snapping lights based on this approach. Either is fine for me.

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