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Need help with issue with Pet (WIP)


TheBxushis

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I'm working on a mod that aims to return unused Vanilla NPCs into the game. some in with i'm having issues. (Not big, but i would like to know if anyone has experienced this, so i can solve some minor issues)

 

the current problem, is a Wolf in the WhiteRiverTower that can help the player. but will return agressive if he stays for too much time close to the player. the basic changes, are on his Behavior DogProject > WolfProject, and others. that after exaustive testing, goes just fine. (Everything working as intended). however, i get one bug that's commom along many other custom pet mods. after he enters in combat, his dialogue/chat options, are visible, yet, no option can be selected until you teleport, or move to a new cell. (sometimes this problem don't happen)

 

in all places i look to, it' look like the problem having "set playeranimalcount" bug.

and the best solutions are either to (Disable/enable) or have a mod that force the menu options to work.

i would apreciate anyone with knowedge and time to explain the orign of this issue or/and a solution for it.

 

thanks. sorry for bad english.

 

 

Everything works when out of combat.IE.:

1509285374-20171028224917-1.jpg

 

https://image.noelshack.com/fichiers/2017/43/7/1509285389-20171026233719-1.jpg

https://image.noelshack.com/fichiers/2017/43/7/1509285491-20171023224845-1.jpg

 

but when not... the dialogue doesn't work. (Wait/follow/etc)

 

If I can't solve, i would like to know the exact reason of the bug, so i can disable the affect dialogue, and replace with something as "Wolf's too restless to understand your commands"

 

Edit.:

Somewhat Solved

Edited by TheBxushis
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