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Settlement Objects load in slowly


EnclaveOverlord1

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So basically my issue is that when I walk into my settlement (Not fast travel) the objects in the settlement don't load in right away. I'm not talking about the low res textures that are a problem in the game but like whole objects will fade back into existence after a little while (And grass won't load in at all unless a save and then load said save). I'm assuming it's either an issue with my hardware (My game not being installed on an SSD) or engine limitations with the game not being able to load in large settlements without a loading screen. Either way I'd really appreciate someone offering some advice on how I can fix this issue because it annoys me like crazy.

 

PC Specs

Windows 7 Professional 64Bit

i7-4790K CPU @ 4.00GHz (8 CPUs), ~4.0GHz

16384MB RAM DDR3

NVIDIA GeForce GTX 980 4095 VRAM

OS installed on SSHD

Game installed on a HDD

 

Load Order (Yes I'm aware it's large):

Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
DLCworkshop03.esm=1
DLCNukaWorld.esm=1
Homemaker.esm=1
Snap'n Build.esm=1
SettlementKeywords.esm=1
EthreonMasterPlan.esp=1
Unofficial Fallout 4 Patch.esp=1
FFO.esm=1
Pip-Boy Flashlight.esp=1
Craftable Armor Size.esp=1
Craftable Armor Size - Fix Material Requirements.esp=1
Lever Action Reload Fix.esp=1
VisibleCompanionAffinity.esp=1
soakerfix.esp=1
CutWeaponModsRestored-GOTY.esp=1
Scrounger DLC Fix.esp=1
Free_the_Beards_NW.esp=1
Decal Stain Remover REDUX - All DLC.esp=1
Protected Arena Combatant.esp=1
ModdableRobotSettlers.esp=1
UncappedSettlementSurplus.esp=1
Better Settlement Defence.esp=1
CleanSoup.esp=1
Expanded Railway Rifle Mods.esp=1
SA-SyringerAmmoOverhaul.esp=1
HomePlateWorkshopSettlement.esp=1
ImmersiveDrumlinDiner.esp=1
Far Harbor Bridge.esp=1
CombatZoneRestored.esp=1
FlaconOil HD ReTexture_Performance Pack_Part_1.esp=1
FlaconOil HD ReTexture_Performance Pack_Part_2.esp=1
Langleys HD Textures Workshop.esp=1
Brotherhood of Steel Kit.esp=1
HDCreaturesRework2K.esp=1
HD Creatures Rework - Far Harbor.esp=1
HD Creatures Rework - Nuka-World.esp=1
MaterialSwapFixes-Combined.esp=1
MK_ComponentsRedone.esp=1
detailedferalghouls2K.esp=1
MMP4APA-blue.esp=1
Consistent Power Armor Overhaul.esp=1
Brotherhood Power Armor Overhaul.esp=1
InstitWeapPosit.esp=1
Better Cooking Stations.esp=1
LoreFriendlySurvivalChems.esp=1
LooksMenu.esp=1
LooksMenu Customization Compendium.esp=1
AzarPonytailHairstyles.esp=1
Lots More Facial Hair.esp=1
Mama Murphy the real.esp=1
Edit_Hancock.esp=1
MatsCustomCompanions1.4.esp=1
Subtle Face Tweaks - Piper.esp=1
EveryonesBestFriend.esp=1
EPO_LowHDR.esp=1
Vivid Weathers - FO4.esp=1
Vivid Weathers - FO4 - Far Harbor.esp=1
Vivid Weathers - Nuka World.esp=1
Vivid Weathers - Natural Bright.esp=1
Vivid Waters.esp=1
FFO.esp=1
FFO_Vivid_Weather_Patch.esp=1
EvilViking13_PatchworkSanctuaryBridge.esp=1
My_Minutemen.esp=1
WattzLaserGun.esp=1
9mmPistol.esp=1
SigSauer127.esp=1
DPAssaultCarbine.esp=1
DPAssaultCarbineNukaWorld.esp=1
Survivalist GoBags-Chem Station.esp=1
EnclaveX02.esp=1
45autoPistol.esp=1
Hellfirenew.esp=1
ChinaLakeandHolorifle.esp=1
Tesla X01.esp=1
CROSS_BreakActionLaser.esp=1
Trapper Helmet.esp=1
DOOMDesertEagle.esp=1
GreaseGunSMG.esp=1
pipeshotty.esp=1
R91AssaultRifle.esp=1
ClassicSniper.esp=1
M2045MagnumRevolverRifle.esp=1
HuntingShotgun.esp=1
Makeshift-Anti Materiel Rifle.esp=1
Mauser.esp=1
Plasma Cycler.esp=1
ABundleofTape.esp=1
HeavyGunnerArmor.esp=1
K9TacticalHarness.esp=1
DX Commonwealth Shorts.esp=1
BodrakeShockCollar.esp=1
Live Action Handy.esp=1
Automatron Protectrons Expanded.esp=1
Nuka World Bot Fixes.esp=1
RobotFactionPaint.esp=1
3in1.esp=1
Crimsomrider's Likable Strong.esp=1
Fr4nssonsLightTweaks.esp=1
extendedLightsWS - No shadows.esp=1
Faded Glory - Improved Lighting.esp=1
SPTFIRE-PERFORMANCE.esp=1
SPTFIRE-NUKA.esp=1
ODSC.esp=1
PowerArmorVoice1.esp=1
Reverb and Ambiance Overhaul.esp=1
BetterStores.esp=1
BS-ExtraCustomProps.esp=1
BS-FarHarborExpansion.esp=1
ButcherMeatRack.esp=1
Campsite.esp=1
Canopies.esp=1
Eli_PlantPots.esp=1
CraftableWorkingWaterPipes.esp=1
CREAtiveClutter.esp=1
CWSS Redux.esp=1
dinoshelf.esp=1
g2m_Workshop_Nexus.esp=1
ManufacturingExtended.esp=1
DLC items to manufacturing.esp=1
Northland Diggers New.esp=1
EvilViking13_MinutemenMorale.esp=1
NukaVimRack.esp=1
RealTroughs.esp=1
Sandbag Fortifications - Version 2C.esp=1
Crimsomrider's Slavery Mod.esp=1
Farm.esp=1
Farm_CP_NorthlandDiggers.esp=1
SnapBeds.esp=1
Thematic and Practical.esp=1
Thematic and Practical - DLC.esp=1
cartman1975_warehouse.esp=1
BusySettlers.esp=1
EvilViking13_WastelandWalls.esp=1
Crimsomrider's Unique Furniture.esp=1
WWP - PC.esp=1
Arena Rugs.esp=1
TD_DLC01Workshop_Addons.esp=1
VanillaExtensions.esp=1
LanternBottles.esp=1
CastleInTheSky.esp=1
CabinInTheWoods.esp=1
ExoticWorkshopCreatures.esp=1
OCDecorator.esp=1
OCDecoratorDLC.esp=1
OCDispenser.esp=1
GruffyddsSignsAndPosters.esp=1
SignsOfTheTimesCategorized.esp=1
SettlementMenuManager.esp=1
Colored Workshop Lights.esp=1
X-Mas_Strands.esp=1
Wall Oil Lamps.esp=1
Settlement_Markers.esp=1
AkaInvisibleFurniture.esp=1
woodysWastelandStuff.esp=1
WorkshopRearranged.esp=1
WorkshopRearranged_SnB_Patch.esp=1
WorkshopRearranged_ButcherMeatRack_Patch.esp=1
WorkshopRearranged_Campsite_Patch.esp=1
Companion Fall Damage Immunity.esp=1
Companion Infinite Ammo and Unbreakable Power Armour.esp=1
Stm_DiamondCityExpansion.esp=1
Settler Sandbox Overhaul.esp=1
AutomatronCountyCrossingFix.esp=1
def_inv_scrap_en.esp=1
Campsite-Full-Sleep.esp=1
Immersive Water Bottle Recycling.esp=1
WorthwhileEyebots.esp=1
salvagebeacons.esp=1
Journey.esp=1
ufd.HardcoreAutoSave.esp=1
Realistic Survival Damage.esp=1
DeadlyPredators.esp=1
DeadlyMirelurks.esp=1
DeadlierDeathclaws.esp=1
DarkerNights.esp=1
DarkerNightsDetection.esp=1
MergedPatch.esp=1

 

If any more information is needed that I haven't provided, I'll be happy to oblige.

Thanks for any help you can provide :smile:

Edited by EnclaveOverlord1
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If this is something that's fixable, I'm all ears to anyone's suggestions. But I'm certain it's just normal game/hardware performance limitations. I've recently been through my settlements to reduce the draws etc. and can notice the difference. (I have my game on an old style HDD too.) For one example, I use a mod that puts tons of clutter in vendor stalls, especially the tier 3 ones, and it takes an incredible amount of draws. (One stall makes a huge difference in the build limit bar.) I scrapped most of them and replaced the remaining tier 3's with tier 2's and, along with some other streamlining, I could notice the difference in how fast objects loaded. I also stored a lot of my workbenches, especially ones that have a lot of clutter like the Armorsmith one from Armorsmith Extended. If I need it, I just create it temporarily then store it again. I left Sanctuary as is, and it's built-up to the nines and takes forever to load. I pretty much only fast travel there, even if I'm close by, just to avoid the aggro of the slow loading. Generally speaking, this is the precise reason I don't build mega-settlements anymore. The aggro of waiting for stuff to load just isn't worth it.

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The game engine has its natural limitations. If you reach them, everything becomes weird. And yes, objects appearing at a slow rate is one of this issues. If you travel, and approach a large settlement, the engine cant handle this properly. I sure scales with the hardware, but at some point thats it. In survival, without quicktravel, this will be an issue much more often. While quicktravelling the engines caches are purged (to a certain point), and then you move on from there.

 

As long as everthing spawns, and functions normal, its just cosmetics. If something keeps missing, or the game crashes, its annoying as hell.

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Damn, yea that's kinda what I figured. It's a shame we can't get some kinda mode that adds loading screens when entering settlements, that would solve all my problems.

Get a mod that allows you quicktravel in survival mode. And use it only when traveling to one of your settlements, and only, if you are around the corner. This could solve (most of your) problems.

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  • 3 weeks later...

Couple weeks late, but it struck me that I forgot to mention another way to help object loading times. Well, to the extent you use mods that affect objects in your settlements that use loose file textures. And that's to convert those mods into ba2 files. I actually first noticed this when I switched from the various loose file modules in the Vivid environment series (roads, trees, rocks, bridges etc) to the all-in-one pack that uses the ba2 format. Could really notice the difference in areas of the game that used to suffer from delays in loading grass and other objects. In fact, I've converted a couple older weapon mods that used loose file textures into ba2 format and there's a lot less delay when I switch to that weapon via hotkey. Different application, but the same idea. (I actually converted the meshes/materials/etc. in those mods as well. They go into a separate "main" ba2.)

 

Chucksteel laid out the how-to in a step-by-step in this thread: https://forums.nexusmods.com/index.php?/topic/5663632-how-do-i-pack-textures-into-a-ba2/

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Depends on what mods you use and what kind of textures those mods use in turn. You have to keep in mind that as of game version 1.3 or 1.4 Bethesda reverted to an in-game streaming function instead of direct rendering of objects and environment, which makes that the load is progressive instead of instant. They did this to alleviate strain on GPU and CPU and RAM. The logic consequence is that, the larger the textures you use, the slower things will get.

 

Problem is that the streaming isn't glitch-free and sometimes cops out with the rendering getting stuck halfway through and/or the RAM buffer getting full which slows down everything and doesn't even show the neat 4k upgrade you've installed but instead gives a seriously murky texture where exquisite detail should have been visible...

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Yeah, unlike Skyrim or previous FO's, I tend to actually avoid really hi-rez stuff. The vivid series doesn't use very big textures and the weapon mods I packed into ba2 used 2k. In any event, the increase in performance (i.e. decrease in object loading time) was quite significant. And not just for the objects directly affected. Since those rendered faster, everything else sped up as well. Oddly enough, the most drastic noticeable difference was pulling into the Far Harbour dock. It used to take 4 or 5 seconds for all the lights etc to render, and even for my companion to show up on the boat. Now, it's almost instant. Anyways, from what I've been able to gather (and imo), no matter what size textures that are in play, packing them into ba2's will result in better performance than with loose files.

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