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Merchant Class


witiko188

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Merchant “Class”

Okay, so basically the would be a mod that attempts to make it viable for a player to play a merchant that would travel around skyrim selling wares in different places. It would make the Speech Class more of a play style as opposed to just something that levels in the background. It could also affect the follower system as well as make the survival aspect more interesting. Also that Achievement for getting 100,000 gold not just something that only happens either at Very Very end game or through the use of cheats or exploits.


So for people that don't know how a merchant would conduct trade back in the day, basically you would buy a s#*! ton of something (Silk) and then you would move a Huge distance and sell it to people who didn't have that, and you couldn't just hop town and then be able to buy it for yourself. You are basically taking an item that is abundant in one location and moving it to another that is deprived of said item.


The mod idea is scaleable, it all depends on how much you wanna put into it so i will state at the base and move up i think.


If i come up with anything else I'll post in the comments. Also if this formatting looks like trash just tell me and ill try to ake it better or upload from somewhere else or link or something.


Thanks!!!


Now for the mod descriptions and ideas...

Base Mod (What is needed to make the foundation for the mod)

Items

Cart - Basic Cart

Its the item you would need to do this “Class”

Initial cost is 10,000

You use this to move your wares, player moves at normal running speed

It is equipped

Acts like a chest for the “Raw Materials” 1,000 weight

Horse Drawn Cart - Upgraded Cart

Initial Cost is 30,000

You use this to move your wares, player moves at normal horse walking speed

It is Ridden

Acts like a chest for the “Raw Materials”, holds 10,000 weight

“Raw Materials” - This would be things that a city or hold could export. To give some ideas here is a list, but the big thing is this would have to be limited to basically one thing per hold to make things simplistic, and should be based on the geography of the location.

Timber

Fish Stone

Meats

Exotic Goods

Precious Gems

Irion

Commerce

This is what Whiterun has as their “Raw Materials”

Obviously it’s not a raw material, but this acts as something to reinforce the idea that Whiterun is that trading hub of Skyrim.

Mechanics

Shipments

You get this from an NPC in each hold Capital. When you buy this you buy shipments, each weighing between 100 and 300 pounds.

Selling your shipments can be done anywhere, but the farther you are from where you can buy That shipment, should be three tiers

1 - Selling

This hold sells the shipment you are trying to sell

Sell your shipments for a net loss 0.75

2 - Touching

This Hold is touching a hold that sells what you are selling

Sell your shipments for a net neutral 1

This is true UNLESS the holds

3 - Distant

This hold is separated from a hold that sells your wares

Sell your wares for a net gain of 2

Commerce

Only available in Whiterun

Sell your wares for a net gain 1.25

Towns

This is just an example to give an idea

Dawnstar

Fish

Falkreath

Timber

Markarth

Stone

Morthal

Meats

Riften

Fish

Solitude

Exotic Goods

Whiterun

Commerce

Windhelm

Irion

Winterhold

Precious Gems

Additions

Followers

The player can have a extra follower at speech levels 25, 50 and 100 maxing at 4 followers total

Playing with the Speech perks to include this new system

Messing with the Steed standing stone to include this system

Making the player more prone to being attacked by mercenaries or hired thugs while moving around product.

Whatever else cool things you good people can think of that would be cool to include.


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