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How to make CK load multiple Master files (P.S I don't have the files that everyone always say to edit)


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Okay well I looked all over the place for an answer and had no luck, I usually hate using forums because from my experience it can take an annoyingly long time to actually get an answer from someone. I have asked this on another forum and the guy that tried helping me was kind of even more confused then I was and would forget certain things that I need to do and misunderstood certain things I wrote, so sadly because they were no help and it was kind of annoying that they did not try and give me the answer in a single post, I have came to this forum and hopefully someone a bit more experienced and better at explaining themselves will help me out.

 

So my issue is that I use Creation Kit a lot and mainly what I do on there is just make custom followers though soon I am going to get into more advanced stuff like spells, houses, and armor/weapons or a least that is what I hope but as you are probably aware because I believe most people use the Apachii Hair Mod if they don't like the vanilla hair, Apachii is a master file and though I can load it with certain master files others it does not work with, plus the Skyrim CK is pretty tedious and stuff will not work just if you don't click it the right way sometimes. I am here to find out a working solution for to get rid of that annoying pop-up message we all know and love *cough* hate, you guys probably know what message I am talking about...

 

http://www.mediafire.com/convkey/6b75/5dv6ks7xd0ef3mxzg.jpg

 

Yup that one ^

 

Now to be clear I do not have the files which typically other tutorials and guides tell you to go in, I don't have the SkyrimEditor.ini or any of those, I have checked everywhere that I have some kind of Skyrim folder and this file does not exist in my system. For a bit more detail my game was bought from Steam and I kind of think because it is Special Edition that may be why I do not have this particular file. So as most of you who read this probably figured out, all the other tutorials and guides I have tried don't really yield any results. Is there a way I can enabled multiple master files loads even though I don't have any of these files that most guides tell you to go into and change some stuff?

 

My mods usually always work fine when I make them but this little annoying thing with Master Files really does feel unnecessary and kind of ticks me off. I know there should be a limit on master file loading to save you from breaking your game in a possible way, but still it is not like I would be dumb enough to load every freaking mod file I have, I mainly need to load only a few depending on my project that I am working on and typically those usually are just the Apachii Hair Mod and depending on certain situations sometimes modded magic files that add different magic powers to the game. So someone please help, I will try to be as patient with you as possible if you try to help me, but just please make sure you know what you are talking about and don't leave anything out, since clearly I am unaware of what to do, so I need someone to tell me.

 

Thank you. Also sorry if this is the wrong area to post this, I tried my best to decide on the right area for this thing.

Edited by KuraiNekoMT13
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KuraiNekoMT13 - Hello!

"I don't have the SkyrimEditor.ini or any of those, I have checked everywhere"

I don't have Skyrim or its special edition but I think the special edition does differ in the naming of the editor .ini file.

For Skyrim SE it is called:

CreationKitCustom.ini

& it needs to be hand created, go to this link by SindolY3K for instructions, only points 7 & 8 apply to you:

https://forums.nexusmods.com/index.php?/topic/1866500-real-roads-for-skyrim/?p=44523525

Hope this helps!

Prensa

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If it doesn't exist, you can just create CreationKitCustom.ini with the correct settings written inside.

 

Use Notepad and make a new text document with

[General]
bAllowMultipleMasterLoads=1

as the only thing written. Save it as CreationKitCustom.txt. Then you can just rename the file extension to .ini.

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Generally, your skyrim folder is found at

 

c > program files (x86) > steam > steam apps > common > skyrimspecialedition

 

Inside that is where you should find creationkit.ini and creationkitprefs.ini

 

 

As mentioned above, best bet is to create CreationKitCustom.ini, as the customs aren't overwritten during updates. If you choose instead to amend the creationkit.ini, then you may have to re-amend it, when ck updates.

 

If those are not there, doublecheck that you have the correct creation kit installed in the correct place. (Use bethesda.net and get the launcher, which will allow you to download, setup, update, and run creation kit).

 

 

The way you do the custom ini is to open notepad, type (or copy/paste) the multiple masters commands

 

[General]
bAllowMultipleMasterLoads=1

 

and save it as CreationKitCustom.ini (Make sure you type the .ini, or it will save itself as a txt file instead, and won't work.)

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As an afterthought, if you want to, you can add another line under Audio...

 

[General]
bAllowMultipleMasterLoads=1


[Audio]
bEnableAudio=0

 

Which will help stop CK from crashing constantly. It works, but it comes at a cost. When you do try to close CK, it will hang and you'll have to either wait it out, or use the task manager to end task. Kind of a pain, but a lot less so than the constant crashing.

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Thank you for all the help guys it works now and I can load multiple masters with ease! Though I am sorry for the late reply, Prensa what you suggested me to do worked amazingly and your answer is what solved my issues, thanks for your help! Also thank you everyone for trying to help even though your answers are not what solved my issue.

 

Again sorry for the late reply, I intended to write back after I tried Prensa's suggestion and made sure everything worked well with no issues. I did what I was told and created a mod all the way through just to make sure everything was working before I said it was, but when I finished, I got caught up with some other things before I had a chance to okay it that everything was working now. Thanks again!

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