Jump to content

frequent CTD at Bunker Hill


kelmen

Recommended Posts

having frequent CTD at/near Bunker Hill.

enabled log:

 

11/06/2017 - 09:40:12PM] error: Cannot unequip a None item
stack:
[ (00050976)].teleportactorscript.UnequipItem() - "<native>" Line ?
[COMDeacon (000BBD9B)].COMDeaconScript.::remote_Actor_OnLocationChange() - "g:\_F4\Art\Raw\Scripts\COMDeaconScript.psc" Line 109
[11/06/2017 - 09:40:12PM] error: Cannot unequip a None item
stack:
[ (00050976)].teleportactorscript.UnequipItem() - "<native>" Line ?
[COMDeacon (000BBD9B)].COMDeaconScript.::remote_Actor_OnLocationChange() - "g:\_F4\Art\Raw\Scripts\COMDeaconScript.psc" Line 110
[11/06/2017 - 09:40:12PM] error: Cannot unequip a None item
stack:
[ (00050976)].teleportactorscript.UnequipItem() - "<native>" Line ?
[COMDeacon (000BBD9B)].COMDeaconScript.::remote_Actor_OnLocationChange() - "g:\_F4\Art\Raw\Scripts\COMDeaconScript.psc" Line 111
[11/06/2017 - 09:40:12PM] error: Cannot equip a None item
stack:
[ (00050976)].teleportactorscript.EquipItem() - "<native>" Line ?
[COMDeacon (000BBD9B)].COMDeaconScript.::remote_Actor_OnLocationChange() - "g:\_F4\Art\Raw\Scripts\COMDeaconScript.psc" Line 113
[11/06/2017 - 09:40:12PM] error: Cannot equip a None item
stack:
[ (00050976)].teleportactorscript.EquipItem() - "<native>" Line ?
[COMDeacon (000BBD9B)].COMDeaconScript.::remote_Actor_OnLocationChange() - "g:\_F4\Art\Raw\Scripts\COMDeaconScript.psc" Line 114
[11/06/2017 - 09:40:12PM] error: Cannot equip a None item
stack:
[ (00050976)].teleportactorscript.EquipItem() - "<native>" Line ?
[COMDeacon (000BBD9B)].COMDeaconScript.::remote_Actor_OnLocationChange() - "g:\_F4\Art\Raw\Scripts\COMDeaconScript.psc" Line 115
[11/06/2017 - 09:40:13PM] error: Cannot call EvaluatePackage() on a None object, aborting function call
stack:
[CaravanBH01 (001328B7)].Fragments:Quests:QF_CaravanBH01_001328B7.Fragment_Stage_0100_Item_00() - "g:\_F4\Art\Raw\Scripts\Fragments\Quests\QF_CaravanBH01_001328B7.psc" Line 20
[11/06/2017 - 09:40:13PM] error: Cannot call EvaluatePackage() on a None object, aborting function call
stack:
[CaravanBH01 (001328B7)].Fragments:Quests:QF_CaravanBH01_001328B7.Fragment_Stage_0100_Item_00() - "g:\_F4\Art\Raw\Scripts\Fragments\Quests\QF_CaravanBH01_001328B7.psc" Line 21
[11/06/2017 - 09:40:13PM] error: Cannot call MoveTo() on a None object, aborting function call
stack:
[CaravanBH01 (001328B7)].Fragments:Quests:QF_CaravanBH01_001328B7.Fragment_Stage_0100_Item_00() - "g:\_F4\Art\Raw\Scripts\Fragments\Quests\QF_CaravanBH01_001328B7.psc" Line 28
[11/06/2017 - 09:40:13PM] error: Cannot call MoveTo() on a None object, aborting function call
stack:
[CaravanBH01 (001328B7)].Fragments:Quests:QF_CaravanBH01_001328B7.Fragment_Stage_0100_Item_00() - "g:\_F4\Art\Raw\Scripts\Fragments\Quests\QF_CaravanBH01_001328B7.psc" Line 29
anyone know what these hinting? or maybe these are not the cause?
I have modified Bunker Hill quite significantly, primary using Place Everywhere, Homemaker - Expanded Settlements, and Sim Settlement
Link to comment
Share on other sites

Looks like you changed a few things too many at Bunker Hill. Probably deleted stuff that's required to make the game run properly. Tinkering too much with Bunker Hill is perillous, at the least, because there's so many quests tied to the place.

Link to comment
Share on other sites

From the log-output, something goes wrong with deacon. He shadows you for quite some time, before you enter the railroad. You may spot him here and there. And he uses stealth. The problem here is, that it is heavy scripted. And something kills you game.

Do you have unofficial FO4 patch installed? It fixes some of the missbehaviors.

 

The questbug is still pending to be fixed by the unofficial patch.

 

One thing... you state, you modded bunker hill. Possibly you made a trading caravan stuck in something, and then it wobbels itself to death.

Link to comment
Share on other sites

i don't think it caused by mod

don't think is caused by Deacon too

 

i'm now actively avoid entering BH, unless needed to.

if i really need to enter, i will do whatever needed inside faster. most time i can avoid the ctd. im guessing it's something about a npc animation.

 

there is a time BH under attack, when i rush to defend it, the CTD not happening. but after cleared the raiders, spending more time in it still get the CTD.

 

now for any new settlements, i will avoid removing any containers that can spawn items.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...