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Begging for someone to help make a working Load Order


Zkoarn

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So, basically, I followed the guide given in Weaponsmith Extended to get my Load Order going (though, I know his is a little outdated).

 

Long story short, game works, but crashed once i got part way into combat. I can still load and everything fine, and the game isn't at all broken, but combat is a no-no (in concord, btw).

 

I used LOOT to try re-do the load order. Unfortunately, it now just crashes in that combat quicker. Not even 100% sure if I need combat to crash anymore.

 

My mods, in the exact order they are loaded, is as follows:

 

# This file is used by the game to keep track of your downloaded content.
# Please do not modify this file.
*DLCWorkshop01.esm
*DLCWorkshop02.esm
*DLCWorkshop03.esm
*DLCUltraHighResolution.esm
*Unofficial Fallout 4 Patch.esp
*SettlementKeywords.esm
*ArmorKeywords.esm
*HUDFramework.esm
*Homemaker.esm
*TrueStormsFO4.esm
*Loads.esm
*NewCalibers.esp
*Companion Infinite Ammo.esm
*HoloTime.esp
*CompanionStatus.esp
*Homemaker - Streetlights Use Passive Power.esp
*TakeCover.esp
*FO4Hotkeys.esp
*3dscopes.esp
*3dscopes-AddToSpawnList.esp
*3dscopes-FarHarbor.esp
*3dscopes-framework.esp
*3dscopes-NukaWorld.esp
*Loads of Ammo - Leveled Lists.esp
*BusySettlers.esp
*ReGrowth Overhaul.esp
*CWSS Redux.esp
*ImmersiveVendors.esp
*RealTroughs.esp
*TrueStormsFO4-GlowingSeaExtraRads.esp
*TrueStormsFO4-FarHarborExtraRads.esp
*Radiant Clouds and Fogs.esp
*Reverb and Ambiance Overhaul.esp
*TrueStormsFO4-FarHarbor.esp
*TrueStormsFO4-NukaWorld-FH-Compat.esp
*TrueStormsFO4-EarlierSunsetsFH.esp
*console.esp
*NewSurvivalFairDamagex2.esp
*DarkerNights.esp
*DarkerNights-Radiant.esp
*DarkerNightsDetection.esp
*BetterNightVision.esp
*DynamicInteriorFogRemoval.esp
*RainofBrassPetals.esp
*LongRangeBulletHoles.esp
*dD-Enhanced Blood.esp
*TrueGrass.esp
*SlowTime.esp
*ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp
*WOTC.esp
*Weaponsmith Extended 2.esp
*BTInteriors_Project.esp
*3DNPC_FO4.esp
*BTInt_Optimization.esp
*LooksMenu.esp
*LooksMenu Customization Compendium.esp
*IncreasedSettlerPopulation100.esp
*BetterSettlers.esp
*DiverseChildren.esp
*MojaveImports.esp
*Eli_Faction Housing Overhaul - V81.esp
*InteriorsEnhanced-All-In-One.esp
*WestTekTacticalOptics.esp
*WestTekTacticalOptics-AWKCR.esp
*Armorsmith Extended.esp
*RaiderOverhaul.esp
*DeadlierDeathclaws.esp
*Eli_Faction Housing Overhaul - Institute.esp
*Eli_MarlboroughHouse.esp
*RecruitableSettlers.esp
*morebirdsx6.esp
*Eli_Faction Housing Overhaul - Prydwen.esp
*SuperMutantOverhaul.esp
*Wastelander's Cookbook.esp
*Better Cooking Stations.esp
*RRTV_GoodneighborCondo.esp
*Eli_Chestnut Lodge DLC.esp
*Eli_Faction Housing Overhaul - The Castle.esp
*rvsofthecommonwealth.esp
*Eli_Rockin Red Rocket.esp
*WET.esp
*Waterworld.esp
*Waterworld - Puddle Fix.esp
*Orphans.esp
*Arbitration - Better Combat AI.esp
*EndorsCustomCombatArmor.esp
*My_Minutemen.esp
*AA Lots More Settlers and Enemies.esp
*BetterSettlersCleanFacePack.esp
*BetterSettlersMortalPack.esp
*BetterSettlersNoLollygagging.esp
*AA LMSE_BetterSettlers_2.0_Patch_Mortal.esp
*AA LMSE_FarHarbor.esp
*Stackable Brick Wall Foundations.esp
*DD_All_the_COncrete.esp
*Dynamic Weapon Shadows.esp
*extendedLightsWS.esp
*BrighterSettlementLights_LessHarsh.esp
*DeadBodyCollision.esp
*SkjAlert_All_DLC.esp
*chem redux.esp
*ChoiceChopped.esp
*ChoiceChopped VIS patch.esp
*Better Cooking Stations - Choice Chopped patch.esp
*LoreFriendlySurvivalChemsVIS.esp
*Better Cooking Stations - Mojave Imports patch.esp
*WCB - ViS Sorting Patch.esp
*Animated Drinking.esp
*Better Cooking Stations - Animated Drinking patch.esp
*ModdableRobotSettlers.esp
*BetterGenerators.esp
*LongerPowerLines3x.esp
*Campsite.esp
*Campsite-AWKCR.esp
*Campsite-Full-Sleep.esp
*Eli_Faction Housing Overhaul - Railroad HQ.esp
*Better Power Armor - Extended.esp
*More Power Armour Mods.esp
*Raider Overhaul - AE Patch-Restored Content-VIS.esp
*Raider Overhaul - AE Patch-Restored Content.esp
*Raider Overhaul - AE Patch.esp
*PAMAP.esp
*Jetpack Overhaul.esp
*Buildable_PAFrames.esp
*LegendaryModification.esp
*LegendaryModification2LM.esp
*RO-2LM-Nuka-MPAM.esp
*MPPA x3 Vanilla and DLCs with 2LM.esp
*RO-2LM-MPAM.esp
*FALLOUT4WT.esp
*MPAM_PAMAP.esp
*More Power Armour Mods - Automatron.esp
*PAMAP_Aut+Mats-VIS_BySlot_Patch.esp
*EndorsCustomCombatArmor_CFA.esp
*EndorsCustomCombatArmor_BoSKit.esp
*Brotherhood of Steel Kit.esp
*AA LMSE_WATM_Patch.esp
*Build Crafting Stations in Player Home.esp
*Craftable Armor Size - Fix Material Requirements.esp
*Craftable Armor Size.esp
*Buildable_PAFrames_Recipe.esp
*LegendaryModification2LMAKPatch.esp
*LegendaryModificationMisc.esp
*LegendaryModificationCSA.esp
*GhoulsCombatDogs.esp
*Synth Overhaul.esp
*Synth Overhaul - No level requirements Patch.esp
*EndorsCustomCombatArmor_AE.esp
*EndorsCustomCombatArmor_SynthOverhaul.esp
*EndorsCustomCombatArmor_CAS.esp
*EndorsCustomCombatArmor_WATM.esp
*EndorsCustomCombatArmor_CADog.esp
*EndorsCustomCombatArmor_Valdacil.esp
*ScarfMask.esp
*EndorsCustomCombatArmor_VaultSuitDLC_AE.esp
*Armorsmith All DLCs Patch.esp
*LegendaryModification Combined - 2LM and DLC's.esp
*AE Animated Jetpacks.esp
*PA Animated Jetpacks - AE - Always On.esp
*Personal Jetpack.esp
*Balanced Fusion Core Drain.esp
*Jetpacks FAO.esp
*Jetpack Overhaul - Jetpacks FAO.esp
*PA Animated Jetpacks - AE - Always On (Upper).esp
*Jetpack Overhaul - Armorsmith Extended.esp
*Pip-Boy Flashlight.esp
*Tactical Flashlights.esp
*Tactical Flashlights - Settings.esp
*[PPE] Wastelander's Cookbook + Mojave Imports [Patch].esp
*Armorsmith Hothtrooper44.esp
*Faction Field Outfits.esp
*Armorsmith Pack It Up.esp
*AtomicRadio.esp
*PD_VisualReload.esp
*RichMerchants.esp
*DiamondCitySWAT.esp
*Move (Get Out the Way).esp
*Search and Destroy.esp
*No Combat Boundaries.esp
*SurvivalSaving_Holotapes.esp
*Realistic Death Physics - ALL DLC.esp
*Crafting Workbench.esp
*Personal Jetpack - Crafting Workbenches.esp
*Crafting Workbenches - Ammo.esp
*Crafting Workbenches - Ammo Special.esp
*Crafting Workbenches - Automatron DLC.esp
*Crafting Workbenches - Power Armor.esp
*Crafting Workbenches - Pre War and Manufactured.esp
*Jetpack Overhaul - Personal Jetpack Slot 61 Workbenches.esp
*ArtilleryDblExp.esp
*ArtilleryFlare.esp
*Weaponsmith - War of the Commonwealth Patch.esp
*Weaponsmith - Super Mutant Redux Patch.esp
*WeaponSmith Extended 2 - Survival Ammo Weight Patch.esp
*PD_VReload_WSE.esp
*Arbitration - Reduced Grenade Spam.esp
*Arbitration - Automatron AI.esp
*Depth of Field Removal.esp
*Console_Enable.esp
*PD_LowerWeapon.esp
*EFF.esp
*DN Music.esp
*DN Far Harbor.esp
*DNMega.esp
*Dynamic Music Overhaul.esp
*RadioSilence.esp
*TrueStormsFO4-EarlierSunsets.esp
Cheers guys.
Extra Info:
In case i didn't explain that well, this is for FO4.
Additionally, I'm noticing some invisible floors and buildings in Concorde.
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So my first bit of advice Organize your mods by what they do. Character mods, weapon mods, combat mods, Visual mods, etc.

 

Once you have them sorted that way you can start figuring out what mods are conflicting. For example If you have WOTC and a few other mods that change level lists and spawn locations, you need to try sorting them first.

 

My load order is usually sorted as such:

Character mods, Visual mods (Texture, weather and Green mods.), Combat mods, Armor/Weapon mods, Scrap mods. This is NOT a hardcode for load order, there are mods that you will need to move around to work better.

 

With that said I have been using that method for at least 2 years and never had issues; with the exception of WOTC and Vertical Spaws causing crashing (This is a known issue and you will encounter it a lot of you have a lot of spawns happening. Try reducing the number to spawns allowed at one time.)

 

When I get home I can provide you an example of my load order. *NOTE that is use MO and they have such a great loadorder customization that this could be why it works so well.*

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I use NMM, is it perhaps a better idea to use MO? I've noticed MO looks super complex.

 

Yeah, I got rid of Vertical spawns because WOTC does the same thing. Combining them both resulted in mega large spawns on roofs.

 

Thanks, seeing another load order would really help.

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