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[Mod] Dark Magic Arsenal (Assassin's Toolkit)


WinterFlower

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Hey Dovahkiins :smile:

I've been working on this cute little spell mod for a while and I think I'm ready to release it to the Nexus, but I'd like some feedback first in case I need to change anything.

• The Mod •

The mod makes Festus Krex a spell merchant and adds 9 unique spells that only he can sell. It was heavily inspired by M'raaj-dar in Oblivion and actually I've sort-of copied most of his spells, with some changes and adaptations. But there are a couple completely new ones as well.

 

 

Alteration

 

The Unwelcome Guest (Apprentice) - Magically unlock Apprentice locks and lower. The spell fires a missile and if it succeeds, the door/container flash for a moment before unlocking, just like in Oblivion. Tonillia in the Ragged Flagon also sells scrolls that work for Expert locks, but there is no spellbook for that because I thought it'd be overpowered.

 

Detect Pulse (Adept) - Detect life for 30 seconds. It's similar to the werewolf howl. Doesn't distinguish between friends and foes like the concentration version.

 

Black Winter (Adept) - Paralyze a target for 2 seconds and deal 20 frost damage per second. Uses a slightly different animation from normal paralysis.

 

 

Illusion

 

Void Gazer (Apprentice) - Night-eye for 150 seconds. Cast again to toggle off. I haven't removed the radial blur and the desaturation like some other mods do, because this is meant to use with darkness-enhancing mods and if I just made everything brighter it would totally defeat the purpose of using them in the first place and make light spells obsolete. There has to be some sort of drawback IMO.

 

Deathly Visage (Adept) - Caster is invisible and silent for 10 seconds.

 

Will of Sithis (Expert) - Command humanoid up to level 18 for 25 seconds. Benefits from calm perks. It works like the second word of Bend Will, but doesn't affect certain NPCs like Ulfric and General Tullius. Uses a unique red shader effect to distinguish it from Frenzy/Fear spells.

 

 

Restoration

 

Night Mother's Caress (Apprentice) - Heal 10 health per second for 5 seconds. Instant cast, slightly cheaper than Fast Healing. Doesn't stack with itself.

 

Phantom Shroud (Adept) - 30% spell absorption for 60 seconds. Dual-casting affects duration but not magnitude.

 

 

Destruction

 

Void Surge (Expert) - Deal 120 non-elemental magical damage to a single target at the cost of 15% of caster's current HP. Doesn't scale with destruction perks, but the damage is comparable to fully upgraded Thunderbolt. Costs slightly less magicka. Unique red lightning animation.

 

 

Those are the spells I have right now. I thought about adding a Conjuration spell to summon a ghost from the Void, but decided it'd be too similar to the quest reward. I had another Conjuration spell to chain a target to the ground but it was really buggy so I gave up on it. More Destruction spells would be nice, too, but I really have no idea how to make them unique since the game already offers so many. I also discarded a few other Alteration spells because of core game limitations (burden) or because I didn't think it fit the theme or Festus's character much (dispel, time stop).

 

Please if you have any comments or suggestions let me know! I will wait for a while before releasing it to the Nexus.

Edited by WinterFlower
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