Jump to content

HUD EXTENSIONS NOT DETECTED PROJECT NEVADA?


RadFallout100

Recommended Posts

This is a problem because I believe it has something to do with a crash that I experience at the beginning of a new game, but I can't find an answer for this. I deleted MCM (conflicting mod) and both NMM and FOMM say there aren't any other conflicts (I had UI editors, but I got rid of them too.) Here's my load order if it's required.

GameMode=FalloutNV
FalloutNV.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
ClassicPack.esm=1
MercenaryPack.esm=1
TribalPack.esm=1
CaravanPack.esm=1
Active Wasteland.esm=1
Interior Lighting Overhaul - Core.esm=1
NVR-Strip.esm=1
UWHNV-Core.esm=0
Project Nevada - Core.esm=1
Project Nevada - Equipment.esm=1
Project Nevada - Rebalance.esp=1
CFWNV.esm=1
Project Nevada - Cyberware.esp=1
ProjectBrazil.esm=1
Brahmin Bess.esm=1
NevadaSkies.esm=1
MikotoBeauty.esm=1
Interior Lighting Overhaul - L38PS.esm=1
NVR-Version_10.esp=1
Vurt's WFO.esp=1
Interior Lighting Overhaul - Ultimate Edition.esp=1
Ultimate Invisible Wall Remover.esp=1
Active Wasteland - Vanilla Replacements.esp=1
populatedcasino.esp=1
NVNovacApartament.esp=1
Active Wasteland - Dead Money Replacements.esp=1
GoodspringsFarmhouse_v1.2.esp=1
A Better Cass.esp=1
Active Wasteland - Coffee Maker.esp=1
Active Wasteland - Dead Money Goggle Tints.esp=1
Active Wasteland - Goggle Tints.esp=1
Active Wasteland - Dead Money Coffee Maker.esp=1
Realistic_Repair_NV.esp=1
rtsrevamped.esp=1
ELECTRO-CITY - Imaginator.esp=1
MikotoBeauty.esp=1
ILO - Nevada Skies Patch.esp=1
OldWorldRadio.esp=1
Conelrad 640-1240.esp=1
NVR-NPCs.esp=1
Tess.esp=1
CAGE 1.9.3.2.esp=1
DK Caucasians.esp=1
Project Brazil NV Courier Stash Control.esp=1
Project Brazil NV DLC Control.esp=1
Project Brazil Project Nevada Patch.esp=1
CFW-DLC.esp=1
NevadaSkies - TTW Edition.esp=0
NevadaSkies - Ultimate DLC Edition.esp=1
NevadaSkies - Basic Edition.esp=1

Link to comment
Share on other sites

Be aware that one error may mask a number of other errors, which will not appear until those masking them have been resolved. Building a stable game consists of resolving each problem individually until none remain, and then realizing that every change you make thereafter (including updates to mods already installed) run the risk of introducing new problems. Be prepared to revert to a previous save if you do so.

Move any "inactive" plugins out of the game "Data" folder. They count against the "plugin cap" because they get loaded by the game engine if found, and can cause "Missing Master" problems. Please see the wiki "Missing Masters" article if you get that error message.

"Compatibility patches" to make one mod work with another need to be placed after (as in "lower, higher numbered") in the "load order" than both of the plugins they are designed to make compatible. ESMs should always be placed at the top (lowest numbered) positions in the "load order", followed by the related ESPs though they can be separated from their ESMs by other plugins. LOOT does a good job of determining those basic orders. Getting the "load order" incorrect will cause "Missing Master" errors as well.

Don't install compatibility patches for mods you do not have installed/active (e.g. get rid of any "TTW" patches if you aren't running TTW).

Don't install every optional file for a mod. Read the install instructions carefully. Optional files need to be selected on a "case by case" basis. For example: with any mod you usually only need one ESP (and possibly one ESM) "base" file depending upon whether you have all the DLCs active or not. Only if you don't have them all active do you need to install any specific DLC versions if there is an "Ultimate Edition/All/Merged DLC" version.

When you install HUD-UI-Menu mods, they replace (overwrite) vanilla XML files. Making such mods "inactive" or removing them may not restore the original vanilla files. Please see the wiki "HUD-UI-Menu issues" article on how to get them to work together correctly. It addresses the subject of this post title explicitly.

Please see the 'Solutions to Starting the game problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

-Dubious-

Edited by dubiousintent
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...