Yulliah Posted November 15, 2017 Share Posted November 15, 2017 I have an issue with the aggro behavior of the raiders in my cell... As soon as the player enters the interior cell, all enemies come rushing to the floor the player is on and engage in combat. Besides that, the enemies behind a closed door a floor up will engage in combat through the floor. There must be something I need to do to keep them from aggroing straight away, and to keep them from shooting through the floor etc... Anyone know? Link to comment Share on other sites More sharing options...
ThoraldGM Posted November 16, 2017 Share Posted November 16, 2017 You could script aggro to change on an event, like when player enters a trigger volume or when raiders acquire LOS on player. For the upstairs raiders, you could spawn them when player gets to top of stairs. This reminds me of the old Skyrim tutorial (Lokir's tomb). That one used activate parent on a triggerbox instead of scripting, with similar results. https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Traps_and_Prefabs Link to comment Share on other sites More sharing options...
SKKmods Posted November 16, 2017 Share Posted November 16, 2017 This DMP_Combat_HoldUntilEngage keyword solution may be helpful CLICKY which has also turned up as a CK tutorial. Link to comment Share on other sites More sharing options...
Yulliah Posted November 16, 2017 Author Share Posted November 16, 2017 Oh awesome! Thanks! Link to comment Share on other sites More sharing options...
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