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Enemy Behavior


Yulliah

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I have an issue with the aggro behavior of the raiders in my cell... As soon as the player enters the interior cell, all enemies come rushing to the floor the player is on and engage in combat. Besides that, the enemies behind a closed door a floor up will engage in combat through the floor.

 

There must be something I need to do to keep them from aggroing straight away, and to keep them from shooting through the floor etc...

 

Anyone know?

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You could script aggro to change on an event, like when player enters a trigger volume or when raiders acquire LOS on player. For the upstairs raiders, you could spawn them when player gets to top of stairs.

 

This reminds me of the old Skyrim tutorial (Lokir's tomb). That one used activate parent on a triggerbox instead of scripting, with similar results. https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Traps_and_Prefabs

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