Jump to content

A caouple of questions about 1st person models


Macrophobic

Recommended Posts

Why does the game use first person models for clothes? I don't see much difference between 1st person and sleeves of a 3rd person model.

 

And if I add a custom sleeveless outfit (eg. a 'wife-beater' shirt) do I need to add a 1st person model or can I just use Actors\Character\CharacterAssets\1stPersonMaleBody.nif instead?

 

And what about gloves? Is there any difference between 1st and 3rd person models?

Link to comment
Share on other sites

  1. I think it's because of clipping. Having a full body visible in first person could look funny. Also there's basically no point in having your whole body present in 1st person since you can't even see them, or can you see your head irl? I can't :)
  2. No there's no real need for a special first person model. I think if non is specified the game will fall back to the naked hand model. (not sure about that)

    But it's better to just use the for arm and hand mesh for a custom first person model.

  3. Nope. 1st person model is more or less just a cut-down version of the 3rd person model. That of course always depends on the mod author.
Link to comment
Share on other sites

That's the point, if I can't see my head/body, it makes no difference if there is a separate mesh for 1st person look.

 

If the 1st person model path is not defined, 3rd person model is used instead, if 3rd person file is not specified, than the armor is not visible - that's why I don't unterstand why people make custom clothes without a male version.

 

I use a lot of custom clothing and I decided to put most of it into one folder (to make a backup and upload to some server, just in case). If using 1stp model is not really necessary, than I'll just use naked hand models to save some disk space and time, cause I have to edit each file to change paths to .bgsm files.

Link to comment
Share on other sites

That's the point, if I can't see my head/body, it makes no difference if there is a separate mesh for 1st person look.

 

That's not quit correct. You can - theoretically - "see" everything that’s present in the 1st person model. It just doesn't make a lot of sense having certain meshes present and, like I said, it could cause clipping with the camera or other items like the pip-boy. For example cross's cybernetics: If you would use the 3rd person model as 1st person, then the mesh would cover up the pip-boy making it very hard to use.

 

 

[... ] that's why I don't unterstand why people make custom clothes without a male version.

 

I think that's not the point. That has more something to do with the male body being totally different from the female one. Clothing / armor just wouldn't look "right" and, of course, personal preferences.

 

 

I use a lot of custom clothing and I decided to put most of it into one folder (to make a backup and upload to some server, just in case). If using 1stp model is not really necessary, than I'll just use naked hand models to save some disk space and time, cause I have to edit each file to change paths to .bgsm files.

 

If that's how you want to do backup, fine. I don't see a problem with that.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...