demonofsarila Posted November 16, 2017 Share Posted November 16, 2017 (edited) I have a mod that has an actor value (Vasaki_BloodPool). Right now I'm using multiple magic effects to change this AV via scripting. It's kind of annoying to make a new effect and script any time I need a slightly different value. I'm trying to make one magic effect that edits the AV based on the magnitude. But I can't get it to work. I've attached the magic effect to a potion (with a magnitude, both with and without a duration), but when I go in game, use the potion, and check my AV with player.getav, it never changes. I feel kind of like I'm missing something simple and obvious. Because I can't get a Value Modifier effect type to actually change a value. And it's making me want to bash my head into my desk. Is there some special trick to this that I'm just not getting? (oh and yes I saw that SE has a function that passes the magnitude into the script which would fix my problem, but I'd rather not depend on script extender for only this, it's a small problem really) Edited November 17, 2017 by demonofsarila Link to comment Share on other sites More sharing options...
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