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Perma Skeletons not following threw doors/loadingscreen

perma perkus maximus skeleton follow door loading screen

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#1
Mortadella

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Hy,

 

I'm using Perkus Maximus, lvl 6 now, so far everything was alright.

But when i finally was able to create a skeleton out of bones with the spell "Rise Skeleton", it did not follow me threw a cave hole/loading screen.

 

I then just tried to fast travel into Whiterun, surprisingly it did follow me and did not die (in SkyRe Skeletons always died from fast travel).

 

When when i wanted to leaf Whiterun, my skeleton did not follow me threw the gate, i was alone. Tried to fast travel and waiting, saving reloading, restarting game, nothing helped. The skeleton is stucked in Whiterun.

Google could not find any solution.

Is there anyone who knows what's going wrong and how to fix it?

 

 

Would be very kind! 



#2
cdcooley

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Each race in the game has a flag that enables or prevents them from using doors. Apparently the skeleton race created by that spell is tagged as unable to open doors.



#3
Mortadella

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Thx for your reply!

 

Oh ok, so i need to give every npc (animals/undead/bandits) the ability to open doors?

 

I will need something like Skyrim Editor equal to FO4edit i guess.

Then i need a specific line in every enemy and change this part of it.

OR do i have to change it ONLY for resurrected animals/people and rised skeletons from perma, in the mod perma itself?

Can you or someone else pls tell me the exact steps?


Edited by Mortadella, 18 November 2017 - 10:51 AM.






Also tagged with one or more of these keywords: perma, perkus maximus, skeleton, follow, door, loading screen

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