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Program for editing nifs?


ErianDragonborn

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Hi!

I'm at a loss. I have been trying to import nifs into Blender the whole afternoon, installing different versions, trying different versions of NifSkope, but nothing seems to work.

So my question is: has anyone found a program that works with the Skyrim Special Edition nifs?

It doesn't have to be Blender per se, but I will need a free one.

And if it is Blender: which versions of Nifskope, blender and niftools do you use?

 

Edit:
Just to point out the problem: I keep getting the "array too long" error in Blender 2.49, and apparently the "Unknown Block Type: BSTriShape" error in Blender 2.79 (if I don't edit them in NifSkope, otherwise I get the "array too long" error)....

I have tried them with editing the mesh in NifSkope and without editing them...
Is my best bet to edit Oldrim meshes and convert those? If that ís possible?

Edited by ErianDragonborn
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I did manage to find a solution that kinda worked for the helmet I was working on but it is a much bigger hassle than seems nessecary... I am thus still looking for other ideas.

What I now do is:

- import an oldrim Nif into Blender

- export to Obj from Blender once done with editing
- import the Obj into Outfit Studio (https://www.nexusmods.com/skyrimspecialedition/mods/201/?)
- export as Nif from Outfit Studio
- import the Nif in Nifskope and add the correct textures etc.

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That does sound like a pain, but it's good to know outfit studio will do it. That's another thing I have to learn to use, eventually.

If it's just for exporting nifs, the most difficult thing is to set it up. Then you can just import whatever you want and export it as nif ;)

 

Actually, I may tell you how to do that. (only tested on dwarven helmet, but I think it will work for static items as well. Perhaps other items too, but animated ones probably not)

 

1. open BodySlide

2. open Outfit Studio from BodySlide (button at the lower right corner)

3. File -> Load Outfit...

4. Choose an OBJ you saved in Blender.

5. File -> Export -> To NIF ... -> Yes (if it asks that you are sure because not all vertices are weighted)

6. Done! Or open in NifSkope to change textures and the like.

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