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Incisor Sniper Rifle glitch report


ZippyDSMlee

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Specify - crouching (sit) ? Try:

 

[sFXGame.SFXGameModeDefault]

Bindings=( Name="C", Command="set SFXPawn_Player bWantsToCrouch true | set SFXPawn_Player bWantsToCrouch false" )

OR
Bindings=( Name="C", Command="set SFXPawn_Player bWantsToCrouch true | OnTap 0.3 set SFXPawn_Player bWantsToCrouch false" )

 

Check details about OnRelease and OnTap commands in:

Mass Effect 3 Console Commands ME3

http://social.biowar...m/project/8334/

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Specify - crouching (sit) ? Try:

 

[sFXGame.SFXGameModeDefault]

Bindings=( Name="C", Command="set SFXPawn_Player bWantsToCrouch true | set SFXPawn_Player bWantsToCrouch false" )

OR

Bindings=( Name="C", Command="set SFXPawn_Player bWantsToCrouch true | OnTap 0.3 set SFXPawn_Player bWantsToCrouch false" )

 

Check details about OnRelease and OnTap commands in:

Mass Effect 3 Console Commands ME3

http://social.biowar...m/project/8334/

Bindings=( Name="C", Command="set SFXPawn_Player bWantsToCrouch true | OnTap 0.2 set SFXPawn_Player bWantsToCrouch false" )

 

Works well, I asked mainly because I was unsure if there was a toggle function. They almost need else/ else if function in the darn button commands LOL if not crouch then crouch if crouch then uncrouch. LOL

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Damage=(X=0.0,Y=0.0) // of gun, used by player //

DamageAI=0.0f // of gun, used by AI //

DamageHench=0.0f // of gun, used by squadmates //

 

Damage=(X=100.0,Y=100.0)

1.0f = 100%

DamageAI=0.7f = 70%

Result: DamageAI=(X=70.0,Y=70.0)

Thanks I swear everything in my head gets jumbled around ><

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