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Help wanted - problems with my first model and texture


geraintwd

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Hi guys, I wonder if someone might be able to help me with getting my first model into Skyrim? It's a simple enough sword that I've created in Blender but I'm having real issues getting it to show up correctly in the Creation Kit.



After a lot of trial and error, I've got to the point where I can go into an existing weapon in the Creation Kit (Orcish Greatsword) and edit it to point at my new model but, even though I've set the correct texture paths in the .nif file (overwriting what was there previously to make sure it was in the right place), the preview in the CK shows up with what looks like a default texture.



I saved the texture, normal map and specular map as DDS files with the Intel DDS plugin for Photoshop, using BC3 / DXT5 compression. I tried doing it without mipmaps but the CK complained about not having them so I went back and saved them again with mipmaps.



I made the mesh in blender 2.79 and imported into Nifskope 1.2.0 Alpha (the latest version has the import option disabled). I UV unwrapped the mesh in blender and then used Photoshop CC 2017 to make the texture on it. I know the UV looks horrible and has a lot of wasted space, but I'd already made the texture before I realised I could move the parts around in blender. I will probably go back and unwrap it again and make the texture again from scratch, but I want to know that I can actually get it to show up correctly in-game first.



Before I started this, I had no experience with any of the tools I've used, so I've spent several days on this, reading and watching many tutorials but I just can't seem to get it quite right. I don't know if it's the DDS format that's wrong, something I've messed up on the mesh (I had to go back and flip some of the normals as it was inside out in Nifskope at first) or if I'm just missing something really simple.



Please could someone that knows a bit more about this than I do, have a look at the .nif and .dds files that I've included in the file linked below (it's only about 3MB, but still too big to upload directly here) to see if you can work out where I'm going wrong? I've spent so long trying to work it out by trial and error and I've got to the point where I really don't want to make any more (this was supposed to be a test for a larger project, encompassing some 60 weapons!)



Link below:



https://1drv.ms/u/s!...3h3KtXPsjYaYySw



Thanks a lot in advance.


Geraint


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Hi guys, I wonder if someone might be able to help me with getting my first model into Skyrim? It's a simple enough sword that I've created in Blender but I'm having real issues getting it to show up correctly in the Creation Kit.

After a lot of trial and error, I've got to the point where I can go into an existing weapon in the Creation Kit (Orcish Greatsword) and edit it to point at my new model but, even though I've set the correct texture paths in the .nif file (overwriting what was there previously to make sure it was in the right place), the preview in the CK shows up with what looks like a default texture.

I saved the texture, normal map and specular map as DDS files with the Intel DDS plugin for Photoshop, using BC3 / DXT5 compression. I tried doing it without mipmaps but the CK complained about not having them so I went back and saved them again with mipmaps.

I made the mesh in blender 2.79 and imported into Nifskope 1.2.0 Alpha (the latest version has the import option disabled). I UV unwrapped the mesh in blender and then used Photoshop CC 2017 to make the texture on it. I know the UV looks horrible and has a lot of wasted space, but I'd already made the texture before I realised I could move the parts around in blender. I will probably go back and unwrap it again and make the texture again from scratch, but I want to know that I can actually get it to show up correctly in-game first.

Before I started this, I had no experience with any of the tools I've used, so I've spent several days on this, reading and watching many tutorials but I just can't seem to get it quite right. I don't know if it's the DDS format that's wrong, something I've messed up on the mesh (I had to go back and flip some of the normals as it was inside out in Nifskope at first) or if I'm just missing something really simple.

Please could someone that knows a bit more about this than I do, have a look at the .nif and .dds files that I've included in the file linked below (it's only about 3MB, but still too big to upload directly here) to see if you can work out where I'm going wrong? I've spent so long trying to work it out by trial and error and I've got to the point where I really don't want to make any more (this was supposed to be a test for a larger project, encompassing some 60 weapons!)

Link below:

https://1drv.ms/u/s!...3h3KtXPsjYaYySw

Thanks a lot in advance.

Geraint

 

Hello Geraint, I presume this is for SSE not Oldrim

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Hi Stephen, I would be happy for it to work in either to be honest! I was trying it for Legendary Edition to begin with, then planning to port to SSE once I had it working. My efforts so far have been with the 32 bit CK.
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Would it help if I also uploaded the blender file?

 

Hello you can send me the file if you wish? I am guessing that the Blender file is the Weapon in its exporting stage? Also I have had a look at the weapon in Nifscope the newest release. and I went onto Edit UV in the options but it appears to not have an UV Map. but yes send me the Blend file. oh yes by the way I am more acquainted with the most Recent Blender software

Edited by Stephen999
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Thanks Stephen, I've sent you a message with a link to the Blender file. That's strange about it not having a UV map but I don't know how I would go about fixing that in Nifskope - the tutorials I watched didn't mention the possibility of that issue occurring and therefore didn't explain how to fix it. I'm using the latest version of Blender - 2.79, so hopefully that helps. I suspect that whatever I have done wrong has probably started there!

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Hello a bit of bad news when I opened the Blender File you sent me and went onto the UV Editing window even in blender it is missing its UV Map for some reason I don't know why I can see on the mesh where you marked its seams. I still want to help you out.
Edited by Stephen999
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Hello a bit of bad news when I opened the Blender File you sent me and went onto the UV Editing window even in blender it is missing its UV Map for some reason I don't know why I can see on the mesh where you marked its seams. I still want to help you out. maybe in blender you could take a look and once sorted you can send me the file again and I can help you further.

 

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