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Why Can’t Mods Change Effect Colors In-Game


tm2dragon

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There are several really great mods out there for making Fallout a more colorful world, and I love them all! A few standouts are those for chamging glow-maps for certain weapons and armor, and ones that change the color of beam blasts and explosions! My main issue is, they always seem to demand that you choose the color before instillation! You canât have one plasma gun that shoots blue energy bolts, and another one that shoots pink for instance. Another example is for many mods that give outfits or bodies a glow-map, which similarly tend to ask you to choose on instillation. Considering the versatility of the work-bench and holotape options system, along with the newer in-game mod setting mod, I really donât understand why this never seems to be an option. Is there some aspect of the gameâs program that makes changing effect colors from a workbench difficult (or maybe even impossible), or giving different versions of a similar device different effect color options (pink bolts for sniper plasma rifles and blue for scattershot plasma guns, for instance). Is there a workaround being worked on, or one already created? How long till said workaround might be added to these effect mods? Just really curious, as this limitation has bugged me for awhile! Thanks.
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It's possible, someone could make a "projectile" attachment category for, say, plasma weapons that change the effect color. Technically it's just a texture swap. However, there's no way to dynamically change it, so every option has to be made ahead of time, and most people are more interested in executing on their idea than just throwing in a ton of options.

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