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[LE] Jump height


jim555511

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It's possible, but only with SKSE:

 

 

Game.SetGameSettingFloat("fJumpHeightMin", 76.0)

 

Your changes will persist through saving and loading; that is, if you change the value and then the player loads another save, the value will stay changed. The only way to prevent this is to set up a player alias, and reset the value to its default (76.0) both OnInit and when the player loads a savegame.

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