Jump to content

ID Card Reader set up


Morphium93

Recommended Posts

Heyo Everyone,

Im trying to set up an ID card reader to open up Maglock doors
It works fine-except for the fact that it works without any ID-Card,

My Question would be-what did i miss?
How can i make it, that the activation is only possible if the Player has a certain ID Card in his Inventory?

 

Thanks in Advance!

Link to comment
Share on other sites

Did you define what card is required for activation? Open up your card reader ref and go to the Scripts tab. Check the properties of the IDCardReaderScript. Under "Required Propertes" the IDCard property is where you need to define the card to be used with the reader and door. Not having an ID Card defined is likely why you can open it without one.

Link to comment
Share on other sites

Cool...glad that helped. Yeah, it has to be a linked ref. Depending what you're having it open, you may also need to use a keyword with the linked ref. I've used the card reader with a couple of the doors from the Mechanist's Lair and needed to add the EE_LinkedRef keyword for them to work.

Link to comment
Share on other sites

Yeah, just disabling the script won't make it static...it's still an activator the player can interact with. You need to duplicate a static object and replace the file path for its mesh with that of the Card Reader. So, for example...copy the file path of the Card Reader mesh, duplicate a static object like a Cat Bowl, then paste the Card Reader mesh path in place of the Cat Bowl mesh. Place your new static into your cell and when you're in-game you won't be able to interact with it...'cuz its a static. I made a video tutorial on doing this a long while ago, but that's the short and sweet version of how to do it.

Link to comment
Share on other sites

  • 2 years later...

Thanks for this topic!

I'm using the ID Card Reader to open the RRSecretDoorBrick01 and was wondering how I can get the door to automatically close after, say, 5 seconds?

Also, would I just add another card reader (same ID works?) on the other side to accomplish getting out of the secret area after the door auto-closes?

Link to comment
Share on other sites

  • 2 months later...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...