I'd like to publish one of my mods for PS4, but my focus is dynamic scripting so the PS4 publishing naturally vomits BA2 script packaging errors at me.
I have had a poke around but can't find any clear guidance or best practice on how to hide script in the PS4 approved asset classes.
Any tips n tricks to share on holotape fragments, quest stage fragments, alias scripts and quest scripts ?
Caveat: I don't change any base game content or assets, ever. If that's the workaround then the platform is dead to me.