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Help with modding for a newbie


johanatnexus

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So, I want to make a patch between Jaysus Swords and Hunterborn.

Specifically, I want the Hunting knife from Jswords to be a viable Hunting knife in Hunterborn, one that can be used to skin and harvest.

First I tried to make Hunterborn knives disenchantable, but realised they aren´t enchanted to begin with. Instead they have a keyword added to them.

Now, how do I load Jswords,esm and Hunterborn.esp in such a way that I can use Hunterborn keywords to make a patch plugin??

 

Thanks in advance!!

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If you haven't already, get TES5Edit. Now, load both of those plugins in TES5Edit. Find the Hunting Knife in question in Jswords. Copy it as an override into a new file (or an existing patch if you already have one). Now, on the new record you just made, add a keyword. Use the keyword from Hunterborn for this. It'll give you a message about using Hunterborn as a master file; go ahead with that. Now the hunting knife has a Hunterborn keyword.

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OK, so I did that and it works like a charm. Now I want to make an another patch. I want to make the Crude Axe and Woodsman Axe drom Jswords to be usable for cutting wood.

Apparantly, to do that, I need to add those items to a FormList WoodChoppingAxes, can I do that with TESEdit, looked around inside but didn´t see any FormList entries.

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