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Shot deley while in manaul cover?


ZippyDSMlee

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  • 10 months later...

While rebuilding my weapons mod, I found strings you need:

 

InputDelayTightAimExit=0.1
CoverUpdateDelay=0.333
StormCoverUpdateDelay=0.15
m_fCoverBreakForwardAccelDelay=0.4f;
m_fCoverDelayTime=1.0
- all values in seconds.
Not exact "firing from cover" just values related to cover.
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------------- Fire types -------------


// Full-auto // simple;

bIsAutomatic=true

RateOfFire= more than 100;

-------------

// Semi-auto // simple;

bIsAutomatic=false (or not included);

RateOfFire= less than 100;

-------------

// Single // simple;

bIsAutomatic=false;

RateOfFire= less than 90;

-------------

// Full-auto // with more delay between shots;

bIsAutomatic=true

RateOfFire= more than 100;

BurstRounds=1

BurstRefireTime= from 0.6 to 0.9

-------------

// Semi-auto // with more delay between shots;

bIsAutomatic=false (or not included);

RateOfFire= any, more than 500;

BurstRounds=1

BurstRefireTime= from 0.1 to 0.9

-------------

// Single // with more delay between shots

bIsAutomatic any true/false (or not included);

RateOfFire= less than 80;

BurstRounds=1

BurstRefireTime= from 0.9 to 1.0

-------------

// Burst //

bIsAutomatic=false

RateOfFire= any, more than 200;

BurstRounds= min=2; max=MagSize;

BurstRefireTime= from 0.1 to 0.5

-------------

// Full-auto Burst //

(example: M-15 Vindicator custom model);

bIsAutomatic=false

RateOfFire=(X=600,Y=600)

BurstRounds=3

BurstRefireTime=0.3f

MinRefireTime=0.3f


Edited by ArJed
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------------- Fire types -------------

// Full-auto // simple;
bIsAutomatic=true
RateOfFire= more than 100;
-------------
// Semi-auto // simple;
bIsAutomatic=false (or not included);
RateOfFire= less than 100;
-------------
// Single // simple;
bIsAutomatic=false;
RateOfFire= less than 90;
-------------
// Full-auto // with more delay between shots;
bIsAutomatic=true
RateOfFire= more than 100;
BurstRounds=1
BurstRefireTime= from 0.6 to 0.9
-------------
// Semi-auto // with more delay between shots;
bIsAutomatic=false (or not included);
RateOfFire= any, more than 500;
BurstRounds=1
BurstRefireTime= from 0.1 to 0.9
-------------
// Single // with more delay between shots
bIsAutomatic any true/false (or not included);
RateOfFire= less than 80;
BurstRounds=1
BurstRefireTime= from 0.9 to 1.0
-------------
// Burst //
bIsAutomatic=false
RateOfFire= any, more than 200;
BurstRounds= min=2; max=MagSize;
BurstRefireTime= from 0.1 to 0.5
-------------
// Full-auto Burst //
(example: M-15 Vindicator custom model);
bIsAutomatic=false
RateOfFire=(X=600,Y=600)
BurstRounds=3
BurstRefireTime=0.3f
MinRefireTime=0.3f

 

I remember that much but I forget if it was more spread based(there are lines for spread) or time based(hell I might have done both it took me a week to toy with it but I forgot half of what I did), also burst is was very buggy if burst and refire is set right the weapons will be stuck endlessly fireing. It was an odd glitch LOL.

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