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New Vegas Sprint Mod Keybinding


LeCommunistSpy

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In my New Vegas game I play in third person a lot and I like walking places. It feels more natural to walk places instead of jogging everywhere and I even have a "faster walking" mod installed to make my walking NOT painstakingly slow. I decided to install the sprint mod because sprinting is fun, and I wanted to have what most FPS games have: shift to run. However, I wanted to maintain my ability to walk so I binded 'walk' to Left-Alt and attempted to bind sprint to left-shift using the Vault-Tec Pedometer provided by the mod. However, it appears the pedometer does not register my pressing of the shift key during binding, and now I have TAB to sprint for some reason. Can someone give me a way to have my sprinting bound to Shift without replacing my walk keybind?

Edited by LeCommunistSpy
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"Rebinding" a key from one to another requires an "app" (program or script) to watch for and intercept the "rebound" keystroke and redirect to the target app as if the originally designated keystroke had been sent. Or to reconfigure the receiving app to use the rebound keystroke to perform the intended action instead.

 

In the instance of standard vanilla keybindings, the game provides the interface under "Controls" to deal with that. Anything else has to be handled by a mod that can determine which keystrokes are intended for which mod plugins and how they are mapped (not universally handled by any that I am aware of), or the mod in question has to be able to be reconfigured to accept a different keystroke. (MCM or some menu is the usual method.)

 

Now add to that the key(s) you want to use. <CTRL>, <ALT>, and <SHIFT> are examples of "modifier keys": meaning they are expected to be used to modify the meaning of other keys used in combination with them. The classic example is the <SHIFT> key which produces the upper case version of a lower case letter. Normally in Windows, by themselves they produce a "DirectX scancode" which is considered "non-printing". Their scancode is combined with that of the key they are modifying to produce a unique scancode which is interpreted by an "app" or mod. Either way, whether used in combination or not, the receiving app has to be prepared to interpret that scancode into an action. If it isn't prepared, nothing happens.

 

All of which is to say, if the mod you are using is not prepared for a given keystroke or combination, rebinding is useless. You have to live within the limitations of the mod, or be able to reprogram it to suit yourself. In your case, you need to get the Vault-Tec Pedometer mod to recognize the <LShift> key scancode, or use a different keystroke it does recognize.

 

-Dubious-

Edited by dubiousintent
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