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Help with porting a mod to SSE!


Dhanen

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Hello all. I am newbie here, I introduced myself and asked for the correct place to ask for help for this in the newbies section, but nobody answered, searching a bit, I guessed the correct place is here.
First of all, my apologizes for my english, but I learned alone since the High School so... It's bit (BIT) horrible, so sorry for that.

 

Well, let's go to the important issue. I found a mod that I'd love to have in Skyrim Special Edition, in fact I think that should be a "must have", or an option in the original DLC (Hearthfire), in order to do not must havechoose between library and armory for example. It's called "Hearthfire extended"

 

https://www.nexusmods.com/skyrim/mods/66783?tab=posts

 

The author seems to be away or not working in mods anymore, people asked him for the port with no luck, so I tried to port it by myself following the tutorial in Nexusmods, following it step by step, but didn't get a sh*t.

 

First I had problems opening the mod on the Creation Kit of Bethesda laucher, it said that I couldn't open more than one file at time, or something like that, when I only was selecting the .esp mod file. When I solved that, there was diferent errors in allmost alll f*#@ing every object, and although it said "click yes to disable warnings", the damn warnings still appearing, so I had keeping pressed "Yes" during a coulpe of minutes while thousands of errors like that were appearing. When the errors ended at at last seemed the mod be loaded, I changed an object and saved it again in order the game thought it was indeed a SSE mod. Of couse mod didn't worked, but a hundred objects disappeared from my chest and I had to recover it throw the console.

 

So, have anybody idea of how do it, what I could missed or a better and more specific tutorial? Thanks so much in advance and sorry again for my english.

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