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Mod Author Donation System


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#401
Frankfranky

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Crank, srs?

 

Mb I am not seeing this the same way as you. What I am seeing is Nexus saying "thx mod authors for giving us a reason to exist. Thx for letting us earn from your work. We would like to give some of that back. And users, here is your chance to get involved too, if you choose to get involved"

 

Like any new system there will doubtless be teething problems, and tears, but I think it is a step in the right direction.

 

If you have a better idea, I am sure everyone would love to hear it. Mb we can code loot boxes into our mods?



#402
WightMage

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In response to post #58546516.


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Eww, man, that brings back bad memories of the one chap that pretty much *did*.

Well, ok, not a lootbox... but microtransactions nonetheless.

#403
akashmod1

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Ela

#404
themaster19

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Any update on when the system will be implemented?

#405
themaster19

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In response to post #58546516. #58598036 is also a reply to the same post.


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What?? Who did that and how?

#406
themaster19

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In response to post #57154366.


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You raise a good point!

#407
themaster19

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In response to post #56769386.


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I think that goes against the intention here.
If the intention is to give back to modders for their hard work then making the system account for all unique downloads received before the system is implemented as well as after makes more sense.
Think of it like this.
A modder released a great mod in 2012. It's received 200,000 unique downloads. It's now 2018 and that same mod author has no new mods to release because they already released it back in 2012. So that modder who deserves recognition and appreciation for their widely loved and used mod gets nothing or a pittance of what they should receive. Because the majority of people who will ever download this great mod have already done so between 2012 and when this system is implemented this means the system only rewards new mods. So what is that mod author to do?
The only option I see for them is to take down their original mod and reupload in the hopes it will get more exposure by being 'new' and hoping it goes to hot files.....which is just ridiculous.

#408
themaster19

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In response to post #56725021. #56725451 is also a reply to the same post.


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Yes Dark0ne that would be unreasonable to expect a sudden million dollar payout from nexus mods.
However I suggest an alternative that allows nexus mods to stay within their budget and also rewards hard working modders who released their mods years before this now DP system and have accumulated thousands of unique downloads (which if I understand the intent of this system properly is to give back to modders for their hard work)
So I propose this:
Each month you reward mod authors with unique downloads from before the system a percentage of what they should have received if they had uploaded the mod after the system. So If mod author 'a' has a mod published back in 2012 with 100,000 unique downloads which equates to 200,000 donation points. You reward that author 5% of the donation points they should receive per month. Meaning they receive their earned donation points in small chunks. This in turn allows you to honour the intent of this system whilst not making unreasonable demands on Nexus Mods to provide a massive output of funds at once. Effectively this allows fair opportunity for both old modders/mods and new modders/mods

#409
jointit

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Hi sorry if I repeat something already been debated, from the OP and the responses so far I didnt see anything covering it.

 

So - as I understand it this system will reward number of downloads, each download worth equal regardless if its a 5 hour made mod "sexy woman outfit" or 5000 hour made mod like "Maxwell's World" right?

 

The new super mega bazooka is easy to make and has high mass appeal (and only a few mb to download), a new land story driven quest mod takes a long time to make (many mb, probably a few glitches etc) and might be popular -  but if both have the same number of downloads both get the same part of donation revenue, right?

 

Weighing in the time it takes to make a bigger mod it its quite obvious that its "better" to make 500 "sexy woman ass" mods than one long story driven mod. If you want to benefit from the donation system that is.

 

Or am I missunderstanding the system?


Edited by jointit, 24 March 2018 - 02:25 PM.


#410
Jinxxed0

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In response to post #58656156.


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Your passive aggressiveness aside, it's a valid question.

But I think the main thing to keep in mind is that this isn't a job. It's a hobby.

But let's say it is a job. A house painter can work 80 hours and week and still never make as much as a fashion model. Some people have 2 or 3 jobs and don't make as much as some people with one job. The hours someone puts into creating something can't be determined accurately here. Only supply and demand. If you spend 100 hours creating something you can sell, you can set the price accordingly, but that's not how it works here. There's price to set. Only what users see as worthy.

If this were a perfect world, the balance would be that, yes, there are a ton of waifu followers and a lot of people download them, but people would donate to the bigger quest and new land mods. However, people here don't even do a simple endorsement. Look at any mod here on the nexus and it's usually 1% or less endorsements when you look at the unique downloads. Ever fewer people donate. But in a perfect world based on years of economic study, more people are going to donate to quest/new lands mods or followers who have content rich quests included and not the hundreds of waifu followers.

So there's no real problem with a system like this. The problem is that there are a lot of people saying modders should get something, but no one is actually donating to them. I've only donated to about 4 or 5 modders so far, and 3 of them have said they've never gotten any donations before mine and these are prominent modders we're talking about.

Anyway, this system doesn seem to be designed to help modders pay their bills. There's also the question of using assets. All those waifu follower mods use other people's assets in some shape of form. So the who thing gets muddy, which is why I'm sure this system hasn't been implemented yet.




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