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Black Hole Moon and New Moon Textures

alpha channel texture moonshadow.dds newmoon.dds new moon clouds black hole hole sky

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Visitant

Visitant

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This is a question that I hope will have an answer. Actually, two questions.

 

Question 1: Can someone point to where, especially in Fallout 3 and New Vegas, the moon textures are specified. I'm tired of looking up at the night sky I've spent so much time on only to see a big, black, blob of a hole when the New Moon comes around. I want to replace this with an actual texture, like the full moon (appropriately darkened, of course).

 

Question 2: This is a tough one here, and one I intend to repeat over at Boris's ENB forum. When you use an ENB, you get a really nasty looking two-tone moon when it is behind clouds. This I've traced to the alpha channel in moonshadow.dds. But you make the alpha one solid color, and the two-tone problem goes away only to be replaced with another problem: a transparent moon on clear nights. The question is, If I create two moonshadow files is there a way in GECK to specify which is used during cloudy and clear nights?


Edited by Visitant, 05 January 2018 - 11:36 AM.






Also tagged with one or more of these keywords: alpha channel, texture, moonshadow.dds, newmoon.dds, new moon, clouds, black hole, hole, sky

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