This is a question that I hope will have an answer. Actually, two questions.
Question 1: Can someone point to where, especially in Fallout 3 and New Vegas, the moon textures are specified. I'm tired of looking up at the night sky I've spent so much time on only to see a big, black, blob of a hole when the New Moon comes around. I want to replace this with an actual texture, like the full moon (appropriately darkened, of course).
Question 2: This is a tough one here, and one I intend to repeat over at Boris's ENB forum. When you use an ENB, you get a really nasty looking two-tone moon when it is behind clouds. This I've traced to the alpha channel in moonshadow.dds. But you make the alpha one solid color, and the two-tone problem goes away only to be replaced with another problem: a transparent moon on clear nights. The question is, If I create two moonshadow files is there a way in GECK to specify which is used during cloudy and clear nights?