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Basic Must-Have-Mods for a returning player


DasArMODillo

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So this has probably been asked before but I never really used the forums so please go easy on me.

 

I'm just starting completely from scratch after not playing for ages. Means I also deleted all mods for Fallout.

 

Now I just need to know the absolute basic mods.

 

Stuff like CBBE e.g., that all other mods basically use, I still remember that there's some really important basic mod or whatever for weapons.

 

I'm sure there's some veterans here who can give a list of all the mods I definitely need to be able to add everything else without any big problems :)

 

 

I hope someone can answer my question quickly so I can get going and finally play the game again.

 

Thank you in advance lads :P

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Sim Settlements is a must have as far as Iâm concerned. It makes dealing with the settlement system a lot easier.

 

Mod config manager (MCM) will lighten your interface load a lot

 

I just installed better settlers, and am enjoying it so far.

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If I can have just Sim Settlements and Junkmaster I'm pretty happy. Those two together make for a fairly improved experience. Unfortunately, Junkmaster is only available on bethesda.net.

For general requirements, you'll probably need AWKCR and Settlement Menu Manager. MCM is also commonly used.

 

I also enjoy Knockout Framework, though I don't take advantage of it terribly often.

Edited by jkruse05
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visible holstered weapons (its a hassle and still don't function the way it did in FO3 and NV)

and

lowered weapons

 

apparently Bethesda never bothered to put these two features into this game

not even as paid mods

Edited by bajs11
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I'd say absolute basic mods on which many other mods rely upon are:

 

Fallout 4 Script Extender

 

Mod Configuration Menu, which needs the script extender to work.

 

Unofficial Fallout 4 Patch

 

DEF_UI and maybe one of the many presets that suits your taste

 

Armor and Weapon Keywords Community Resource (AWKCR), a basic mod that is often needed

 

Armorsmith Extended for example needs AWKCR and reorders all clothing items in a logical manner, opens up new combinations of equipment

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