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Split Vault-Tec Slavesuit parts into separate armor pieces.


SaiHottari

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Hello!

I've been messing around for a while with TheKite's CROSS Vault-Tec Slavesuit. I'm trying to get the in-game mods to work with looksmenu morph sliders, but I'm not having any luck. The suit changes fine, but if you add the mesh or plastic cover pieces to it on the work bench, those will ignore in-game body morphs causing your body to clip through them. I think I've narrowed the problem down to how looksmenu and armor interact. It seems that for the .nif files for the covers to be modified, they need to be their own armor pieces attached to nodes on the skeleton.

I attempted to separate the covers into their own armor pieces (they have their own separate .nif and .tri files) but quickly realized I'm in way over my head with mod-making. I don't have a huge amount of time to spare messing around and learning to make mods just for this one project so I was hoping someone with more experience could help me out.

I just need the slavesuit addons (mesh and plastic covers) from mods to the suit made into their own standalalone armor pieces. If possible, I'd like to preserve the ability to change the colors on the base suit using the workbench but get rid of all the extra piece modifications.

So instead of having 6 armor pieces:
-Gloves
-Collar
-SlaveSuit (boots and skirt)
-SlaceSuit (Boots)
-SlaveSuit (Skirt)
-SlaveSuit (base)

It will instead have 6 Armor Pieces:
-Gloves
-Collar
-Slavesuit (Boots)
-Slavesuit (Base)
-Hex-Mesh Covers and Skirt
-Plastic Covers and Skirt

I know enough about Outfit Studio to make the projects and morph data. I just need a revised ESP and slightly modified .nifs.

I'm not the most well articulated around, so I hope this all makes sense.

Vault Tec Slavesuit is here: https://www.nexusmods.com/fallout4/mods/20950
I would ask the authors if they could, but they are quite clear about not taking requests (and often seem to take requests as personal attacks).

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