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SWBF2 wont launch in FMM after new update, what to do?


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#1
Wolture

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Hi, as the title says, there is a new update to SWBF2, and when i launch SWBF2 in FMM, it logs into Origin, and then nothing happens.

 

Anyone know what to do? -or is it a bit to early :)

 

Best regards

Wolture



#2
Orthohex

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Came here to report the same issue. From what I can tell, this should have been expected, since the patch overwrites the .exe FMM applies mods to. Tried to restart FMM to redirect it to post-patch BF2, then reinstalled and reapplied mods before launching from FMM. Didn't work; got the same result as you and I both did. FMM dialog reads 'applying mods,' minimizes, logs into Origin, and then nothing. Launching vanilla from Origin works fine.

 

Not entirely sure if EA/DICE snuck some anti-mod stuff into 1.1, but I'm disappointed. Mods were what made the game enjoyable.


Edited by Orthohex, 16 January 2018 - 11:27 AM.


#3
LawlietRyu

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Came here to report the same issue. From what I can tell, this should have been expected, since the patch overwrites the .exe FMM applies mods to. Tried to restart FMM to redirect it to post-patch BF2, then reinstalled and reapplied mods before launching from FMM. Didn't work; got the same result as you and I both did. FMM dialog reads 'applying mods,' minimizes, logs into Origin, and then nothing. Launching vanilla from Origin works fine.

 

Not entirely sure if EA/DICE snuck some anti-mod stuff into 1.1, but I'm disappointed. Mods were what made the game enjoyable.

We have an official twitter answer stating that cosmetic mods are perfectly fine for multiplayer, also for singleplayer any mod was okay. There is no reason to make an anti-mod-feature after these statements. 



#4
LawlietRyu

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Came here to report the same issue. From what I can tell, this should have been expected, since the patch overwrites the .exe FMM applies mods to. Tried to restart FMM to redirect it to post-patch BF2, then reinstalled and reapplied mods before launching from FMM. Didn't work; got the same result as you and I both did. FMM dialog reads 'applying mods,' minimizes, logs into Origin, and then nothing. Launching vanilla from Origin works fine.

 

Not entirely sure if EA/DICE snuck some anti-mod stuff into 1.1, but I'm disappointed. Mods were what made the game enjoyable.

 

Addition: Deleting the ModData folder in your game install enables FMM to launch BFII again. Skin Changer confirmed not working anymore tho.

We have an official twitter answer stating that cosmetic mods are perfectly fine for multiplayer, also for singleplayer any mod was okay. There is no reason to make an anti-mod-feature after these statements. 

 

Addition: Deleting the ModData folder in your game install enables FMM to launch BFII again. Skin Changer confirmed not working anymore tho.


Edited by LawlietRyu, 16 January 2018 - 02:16 PM.


#5
ElSoca

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Thanks a lot! Was about to report the same issue. 



#6
skywalkerfan101

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What's strange is that when launching the game regularly (vanilla), the Mods were still there (specifically the skin mods for the classes). Unfortunately, the skin mods aren't working. Only the vanilla skins are showing. I also did the same thing by deleting the mod data file.



#7
Wolture

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Thanks for the help, works again :)



#8
CurdleSanders

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Thanks for the help, works again :smile:

 

 

I'm confused how did you fix?





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