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help with a custom 'bed' - the NPCs sink into it.


Syntia13

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Hello everyone.

I'm working on a 'sleepable hay' mod. After many (so many) false starts, I managed to create a hay mound and a hay bale that both myself and my follower can sleep on. The hay mound works perfectly - when ordered, my follower lies down on it like on a bedroll, curls up and sleeps. The hay bale though - the follower lies down on it like they would on a bed... and dissppears insde it. I know they are floating in there, rigth under the surface, at the hight of an avarage Skyrim bed. I tried moving around the furniture node in nifskope, but that only worked for horizontal position, that is to say, I can cause the bits of my follower to stick out of the bale as they sleep. But even when I moved the FRN node about a meter above the bale nitrishape, in game the follower still sleeps on the same height. My knowledge of nif structure is somewhat limited; what do I need to change to make NPCs sleep on top of the hay bale, not inside it?

Here's a screenshot of the bale in creation kit, in nifscope, and ingame (the last one was from an earlier try, when FRN node was in a different postition - it's just to show how high the NPC is).

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I don't have any experience with custom furniture... but have you tried moving the marker to the top of the haybale in NifSkope and then putting a collision plane along the top of it in Creation kit?

Thank you for suggestion. I checked, and it doesn't work - NPC ignores the collision box and sinks into the hay as usual.

What does work is taking a normal bed (in CK), turning it into a marker and putting it on top of the hay bale - I can sleep on it, and NPC can sleep on it, and it looks just right. However that solution doesn't serve my purpose, as it requires putting in the additional object in by hand every time.

My end goal is to turn every hay bale and hay mound in skyrim into a makeshift bed. If I can create a new working furniture, then I can use 'wildcard replace' function to replace every normal hay bale with a 'bed hay bale' - it would take only a few clicks of the mouse. Otherwise I'd have to search for every instance of haybale and put a bed marker on it. I... don't have quite this amount of patience.

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  • 2 years later...

It's been two years, don't know if you managed to fix this. But I'm having the same issues with a few beds. The beds are slightly lower than the vanilla beds, and instead of sleeping on the actual bed, the actor floats, and sleeps above it. I imagine the fix is the same for both issues, I haven't found a way to make this work. One of the beds is a mattress. I expected the same behavior from bedrolls, but instead the actor just floats.

 

The sleep markers are placed correctly, and the collision meshes are also in place. Still, it doesn't work.

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