Here's the thing: I want to publish my very first mod and I need some help with it. I want it to be good, not a chump's mod. I am somewhat familiar with the Creation Kit's basic functions; and I have done a couple of simple mods for myself, mods that were outclassed by other mods found on the nexus shortly after their creation. Despite my tinkering with the Creation Kit, there are many things I have no idea how to achieve, althought I know them to be possible, for other modders achieved them with ease.
And that's the thing, I would like to learn what needs to be learned to complete my mod and since modding ressources are vague and hard to apply into modding (to me that is). I think my best bet is to find help for every step of my mod's developpement. And if some of you would like to pertake into the making of this mod, I'd be more than happy to let you join in!
Ok here's the concept: I know it's nothing new and somewhat touchy subject, but... I would like to implement a Slavery System to enhance one's role playing experience. Fallout 4's role playing is lacking in the evil role playing department and I would like to add to it.
Look I know, slavery is awful and I wish it was pure fiction, but it sadly isn't, but that's not the point. The point is: Slavery existes in the Fallout universe. It's even the main subject of Fallout 4's plot. Plot where you get to decide either to save slaves or to condamn them. And if you do condamn them, the changes that insues are quasi-inexistent. Not to get philosophical or anything, but isn't doing like nothing changed worse than to witness the consequences?
Enough sidetrack here's what I want my mod to do.
First: I would like to allow players to capture non essential npcs (raiders, gunners, residents, useless named npcs, etc...) and to turn them into slaves by equipping them with a shock collar. The now-slave npc would become essentially a settler to boss around. To add a difference I thought it would be neat if slaves costed less resources, something like half-food, half-water (still one bed). To equip the collar I would like to use Seb263's Knockout Framework (https://www.nexusmod...ut4/mods/27086/). For this part I'm looking for people familiar with scripting.
Second Idea: A Slaver Station for a raider settlement object. An object to which you can assign a Nuka World raider for them to capture, buy and sell slaves.
Something like an desk covered in papers with a couple of empty cages that would fill with idle animation slaves after a while to signify a profitable venture for your slavers.
The Slaver Station would produce Slave Certificate which you could sale for an efty amount, or to have a slave delivered to a settlement of your choice.
For the Slaver Station to "produce" slaves you would have to contribute some ressources, I'm thinking a Shock Collar and a few Caps (i.e: 1 Shock Collar+500 Caps=1 Slave).
I would also like to be able to sell already owned slaves (like the ones you captured yourself), I'm not sure how it would work, but if could it'd be neat.
For this part I'm looking for people familiar with workshop objects and scripting.
Third idea: The Shock Collar, a Shock Collar Detonator and Switch. The Detonator would be for exploding the slave's head and the Switch would be to shock the slave until unconscious.
I'd like an original design for both and would like for them to work only on those wearing a Shock Collar (that part I'm sure I can achieve).
Now for the Shock Collar, I think I'll have to script it to change the wearer's faction to become player friendly and settler ready, but my scripting skills are almost none. I failed the "Hello World!" tutorial and I need help scripting this thing, I have idea what to do, but can't script for s***. I'm not looking for someone to do it for me, just to teach me how to, although if you wish to do it with me, I think it would be fun!
So there it is. My mod. I would like any help from a simple suggestion to active consultant to developper, I'm mainly looking for tutors, but I'll take whatever I can get.
If you're interested, leave a comment in this thread, I'll make sure to check it every now and then to see if anybody contributed to the idea.
Thanks for your attention and I hope to see your feedback very soon.