Sorry if this may have been asked before but what do the following file extensions mean and what aspect of the game character do they describe:
.dds
msn.dds
s.dds
sk.dds
The reason I am asking is I want to know which files can be swapped out without destroying the integrity of the texture. In other words, can you replace individual files or do you have to change out the entire set?
Textures File Extensions
Started by
Northernx
, Apr 01 2012 10:05 pm
1 reply to this topic
#1
Posted 01 April 2012 - 10:05 pm
#2
Posted 01 April 2012 - 10:18 pm
.dds = diffuse map, the compressed texture itself
_msn.dds = should be the body's normal map
_s.dds = well since the specular map is in the _n.dds alpha i guess this is a gloss/shine map
_sk.dds = if i remember right these maps contain sub surface details
Biggest impact would have the change/edit of the .dds map since it contains the "real texture",
_msn.dds - the normal map defines 3D details - simulates more details on a low polygon surface. There should be the specular in its alpha channel (black=dark,white=bright ingame). A "faked" normal map itself can be generated with Nvidia DDS plugin for Gimp/PS from the texture itself.
_s.dds - just had a look on it in PS, seems similar to the other object's _m.dds, same color sheme as the specular map mentioned in the _msn.dds. Black = dark, less reflection/gloss, white = the opposite.
_sk.dds - well you see its details in Gimp/Photoshop
_msn.dds = should be the body's normal map
_s.dds = well since the specular map is in the _n.dds alpha i guess this is a gloss/shine map
_sk.dds = if i remember right these maps contain sub surface details
Biggest impact would have the change/edit of the .dds map since it contains the "real texture",
_msn.dds - the normal map defines 3D details - simulates more details on a low polygon surface. There should be the specular in its alpha channel (black=dark,white=bright ingame). A "faked" normal map itself can be generated with Nvidia DDS plugin for Gimp/PS from the texture itself.
_s.dds - just had a look on it in PS, seems similar to the other object's _m.dds, same color sheme as the specular map mentioned in the _msn.dds. Black = dark, less reflection/gloss, white = the opposite.
_sk.dds - well you see its details in Gimp/Photoshop
Edited by ghosu, 01 April 2012 - 10:31 pm.
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