So I'm working on a little thing and I just got to a dead halt.
Can't seem to find anything written about it either, so I turn to you guys in hope for some answers.
I'm working on a thing that hides ALL the npc names from the player.
That means editing everything from perks with conditions, to scripts, to interface '.swf'-files.
I've gotten rid of NPC names showing up in the dialog menus, in the world, in the general HUD, in the subtitles - everywhere except for one place.
When you loot something, pickpocket or browse a vendors inventory the Name of the "container" in question is displayed as a category.
When you look at your own inventory, you have categories sorting your items, but the top one says "ALL".
When interacting with any kind of "container", that "ALL"-category is replaced by the container name.
I cannot find where and how the game decides to switch that up, where does the inventory menu grab the category list, and where is it being processed?
Any help is appreciated.
Thanks, and Cheers!