I'll just preface my post with a disclaimer that I haven't tried Vortex yet, but am still interested to. This discussion though, just put the fear in me. I think something that nobody has managed to air in their frustrations much here is that for a lot of us who have gone through the 'baptism of fire' of building a massively modded game and having it turned into a nightmare of troubleshooting, we've learned a lot about applying tricks and methods that work just for ourselves. We did so by learning new programs and methods that introduced radical new ways of approaching modding and (most importantly) taught us how to do advanced things. Things that we grow dependent on because they are the perfect mix of knowing exactly what we're doing while also getting the game to run properly. I'm not surprised to see something that works counter to how we've finally managed to 'work it all out' rub us the wrong way. Human nature I suppose.
In my case, (and I'm sure others too). I played my first modded games with NMM and it was great, until it all came crashing down - mostly because I didn't know what I was doing. So when I tried again and NMM looked like it wouldn't cut it: the lord and saviour Mod Organizer appeared. So much more complicated but if you just paid attention then you'd gain so much more stability and control. Learning and following excellent instructions on STEP and in the forums here added to this and employed the use of even more granular control over our modlists. LOOT, Wrye Bash, DDSopt, xEdit, Merge Plugins and more built on it even further and added new ideologies and new rules to follow for having an optimum experience.
Of course though having to do that does get fatiguing so naturally, when Vortex was announced I was HYPE. I mean seriously, hiring Tannin - the maker of MO. We would get the spiffyness and ease of use of NMM combined with the absolute power of MO while having it as the de-facto mod manager of the most prolific mod depository on the internet! If only those tools I mentioned above could also be integrated somehow - a man can dream!
Now it's out and I want to try it but I'm in the middle of my New Vegas playthrough and I do not want to mess with it. So I gobble up everyone's impressions and, well... so many comments about how it doesn't do this thing I like or that thing I like; all things that Mod Organizer does; all things that Tannin demonstrated before. I do understand that it's Alpha - unfinished, and that developers work hard and can't just add every little feature people ask for (especially when embarking on a new project.) It just paints a rather disappointing picture I suppose; the new shiny program can't do what the old busted program did and dispels the illusion that this program will truly be the future for every modder.
As I read this feedback I'm left wanting to understand the rhetoric of the developers. I have seen some explanations and also many people pushing back against them. It's a start either way but I do admit it does appear rather lacking. Arguing for the case of improving LOOT for the sake of everyone does sound good, but it also doesn't sound like a good reason to not have a simply drag and drop mod order. I would like to really come to understand the developers vision for having these process work together in Vortex to make it a great modern replacement (or at least alternative) for MO. Personally the kinds of pipe dreams I hoped for Vortex was basically everything MO did but easier to navigate, with some basic functions just built in, like patching and merging and file readers - but hey I suppose that's at the behest of the developers who made those tools. Right now, after reading and watching some YouTube demonstrations, Vortex just gives me the feeling of a shiner NMM and well that just a bit ehhh?
But I will eventually try it. I want it to succeed. Having an easy to approach mod manager with hopefully way less splintering of tools is the kind of future I look forward to.