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Extract textures as .tga instead of .dds?


Froschkerl

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Hi, I'm trying to generate LOD models for my world. The problem is, GECK tells me
"xxx.tga" and "xxxLOD.tga" aren't the same size (but should be)
I had to make every file a .tga manually, which is a giant pain in the a**
So can I use FoMM to extract the textures as tga instead of dds?

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There's no way using FoMM to change the image format during the extraction. And yes it is a giant pain in the a**.

 

I looked at this a while back and found a mention of someone using irfanview to bulk convert the files, but there were issues with the results (something related to the alpha channel, I think). I haven't personally tried it so I don't know if a newer version of irfanfiew still has the issue or not. If you decide to give it a shot let us know how well it works, or if you find something else that works let us know because I'd like a better way to do it also.

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