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Would like to partner with somebody on my first mod(need quest maker)


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Hello everyone,

(I made this account when I was 12 so call me Elijah instead of smileynuke2000)

 

Anyways I have been a long time lover of modding my Bethesda games! Recently I have been teaching myself the creation kit, and trying to create my own mod. I feel as if I have a pretty good grasp on world building however, I know next to nothing on scripting and things like that.

 

I have been watching tutorial videos online to attempt to finish my mod, but its just so intimidating and doesn't "fit" what I am trying to do.

 

My mod is about 80%-90% done with the worldspaces, and just basically needs the quest and extra things to be added.

 

So what is my mod?

My mod is to basically add in a new radiant quest to the game. This quest is about a new chem manufacturing house and you the player will be the new owner of said house.

 

So what makes my mod different?

I want my mod to have risk/reward elements intertwined with the quest.

 

Whats the basic run down of this quest?

The player will begin the mod by purchasing the Cook House (building right next to covenant). Then you will meet the cook and he/she says to start making caps, use the terminal upstairs. Player goes onto terminal and chooses to buy supplies for chems. There will be at least 3 different options ranging in price (this is the initial investment. This is the amount the player can loose if he/she fails the quest.) Player then goes to nearby location to acquire a brahmin and must escort the pack brahmin carrying the supplies back to cookhouse.(I would imagine this to be similar to the squire radiant quest with the BOS, Brahmin will just follow you, however, player will not be able to fast travel.) Every time the player escorts the brahmin the player will be attacked by raiders/gunners along varies points of the route. Once the player returns to cookhouse the cook will take 24 hours to make the chems. then the chems get added to the storage, and the player can choose to sell the chems or buy more supplies. once the storage is full, or the player wants to sell, the player will go to the terminal and select sell. this will start another quest to escort the brahmin from the cookhouse to the selling location. Once the player drops off the brahmin the cook will take his/her cut of the deal and deposit the rest of the caps into the safe in the house.

 

How might this work?

So my knowledge of questing is very limited, but I would imagine this is the simplest way of doing it. Every time you select buy or sell on the terminal it would start the quest. when you get the brahmin to the location it will finish the quest. If the brahmin dies the quest will fail. The more supplies/chems the brahim has, the more raiders will attack with higher levels, but the more the payout will be in the end.

 

Additional Notes

Im not sure if it would work, or if its difficult to do. But I have made a storage area that I would like to fill up with boxes as the storage gets filled with chems. (I have already added the boxes and everything it would just need a way to disappear/appear when the storage gets filled up.)

 

I also have no knowledge of how to do NPCs, other than the simple click and drag pre made NPCs method.

 

I would like the cook to be a simple chem vender.

 

I would like a daily cap deposit in the cookhous safe for the owners cut of the in store business.

 

Im 21 and would like to work with somebody around my age or older. Just find it easier that way.

 

If there is interest I will post screenshots of what I have done already so you can see if its worth your time or not.

 

Oh and I use assets from workshop1 DLC and Nuka World DLC

 

Thank you!

 

Edit1: Youtube video for visuals of what the mod is: https://youtu.be/RmWOJMWpfbI

Edited by smileynuke2000
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