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Horrible stuttering that wasn't there before.


crystalpepsi

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I started up NV today to find my game was stuttering horribly, micro-stutters and massive-stutters drops galore, it would go from 60 to 30 to to 50 back to 60 in like 3 seconds. Right not the game is unplayable. I've tried disabling NVSR, ILO, Electro City, increasing the amount of cores the game can use, disabling superfetch on windows etc, but nothing's working. It has nothing to do with my save, I started up a new game to test and it was doing the same thing. Help would much be appreciated, here's my load order:

 

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

YUP - Base Game + All DLC.esm

ELECTRO-CITY - CompletedWorkorders.esm

ELECTRO-CITY - Highways and Byways.esm

Interior Lighting Overhaul - L38PS.esm

YUP - NPC Fixes.esp

EVE FNV - ALL DLC.esp

LootMenu.esp

The Mod Configuration Menu.esp

The Weapon Mod Menu.esp

FOVSlider.esp

CASM with MCM.esp

dD - Enhanced Blood Main NV.esp

Better Burned Man.esp

B42Inertia.esp

lexx-dlc-no-dialog-tags-english.esp

lexx-dm-no-dialog-tags-english.esp

lexx-hh-no-dialog-tags-english.esp

lexx-lr-no-dialog-tags-english.esp

lexx-no-dialog-tags-english.esp

lexx-owb-no-dialogtags-english.esp

Interior Lighting Overhaul - Ultimate Edition.esp

Unofficial Patch Plus.esp

Alternative Start.esp

FNV Realistic Wasteland Lighting - All DLC.esp

ILO - PipBoy Light.esp

pipboy2500_edisleado.esp

ILO - YUP Patch.esp

 

As you can see it's very bare bones, the only things not listed are numerous textture packs, I'm using Mod Organizer v1.3.11, reminder the game ran flawlessly with all these mods just fine the day before.

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Re: "numerous texture packs". And the issue with them is what size/resolution of the images you are using. Larger/"hi-rez" textures require more pixels, and larger screen display monitors multiply that requirement in a non-linear way. While your hardware may technically be able to handle it, the game is 7 years old, designed for Windows Vista with maximum screen displays of 1920x1080, with default image sizes of 512x512 pixels. The game engine texture cache tends to be the bottleneck: causing "stutter".

 

Re: Stuttering or "micro-stutters". All visual stuttering problems are caused by the video stream having to wait for the "art assets" required to render the display. Mostly these are due to the hard disk drive being orders of magnitude slower than VRAM, with System RAM (e.g. "ENBoost") and "solid state drives" (SSDs) being in between. Keep in mind that this game was designed for older PC and XBox console systems, and it is now possible for your new "latest and greatest" gaming machine to be faster than it can handle. There are internal design choices that cannot be overcome.

 

The following are "mitigations" that have been found to help some people.

 

Please see the following entries under the 'Solutions to Performance problems' section in the wiki Fallout NV Mod Conflict Troubleshooting" guide if you haven't already.
* 'Issue: "Full screen mode" exhibits CTDs and stutters or micro-stutters'
* 'Issue: Lag or "micro stutters" even with "New Vegas Stutter Remover" installed'
* 'Issue: Win10 Screen tearing in "Borderless Windowed Mode"'
* 'Issue: CTD without warning, "Out of Memory error", or stops responding after the Main Menu' for other settings that can indirectly affect micro-stutter.
* There are also some NVSR configuration suggestions under the 'Issue: Game in slow motion' and entries.
* The 'Issue: What's with these Solid Green billboard signs in the distance (LOD)?' entry under the 'Solutions to Mesh (Red "!" icon) or Texture (solid color) problems' section can also help if your problems started after you installed VWD/LOD texture packages.

As you can see, there are a number of things that can underlie your problem. If one of these doesn't fix it, I would be interested to hear about any eventual solution that does.

-Dubious-

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CASM is a good thought. If you are using CASM to manage your save game files (recommended), try increasing the "time between saves" set in the "save frequency" and reducing the number of occasions it saves to the minimum (e.g. disable most "Autosave Events") and see how that impacts the game seeming to freeze temporarily.

Another is checking if you have "NVSE logging" enabled (see the 'Checklist Item #4' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide), and disable it until actually needed.

 

Reading from or writing to disk for anything is the slowest thing the game does.

 

-Dubious-

Edited by dubiousintent
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CASM is a good thought. If you are using CASM to manage your save game files (recommended), try increasing the "time between saves" set in the "save frequency" and reducing the number of occasions it saves to the minimum (e.g. disable most "Autosave Events") and see how that impacts the game seeming to freeze temporarily.

 

Exactly. It happened to me (not with CASM, with this one: https://www.nexusmods.com/newvegas/mods/39217), and almost drive me crazy trying to figure it out what was causing this problem.

 

Increase the time between autosaves that everything is fine. A stutter here, another there, does not kill anyone. I use 10 minutes.

 

Assuming that this is the cause of the problem.

Edited by YanL
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