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CCALO Complete Crafting and Looting overhaul


TheBxushis

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CCALO

 

 

 

Ideia and Concept.: Make the forje system to be more impactant into the gameplay

by making Armors and weapows from even the lower level to be actually usefull, fun and worth to keep/obtain.

 

How? (I believe that with 3 changes, being two the easier, and last hard) IE.:

 

 

Enemies have Dignity

 

You can't get fresh sets of armors and outfits while leaving a army of naked people/bandits/mages in the way just because you want to. giving the same balance added to chiefs (where part of their set is unlootable) yo most of low tier enemies, making every part you can get from an enemy to be more worth of getting from it's corpse.

 

 

Armors have new qualities and tiers beyond (Advanced/Legendary)

 

For example, insetad of finding a easy set of Iron armor in any random hideout, why not find a "rusty" iron armor, or even with luck a "perfect" Iron armor stolen from a blacksmith,, giving also the bandit's it's own "Bandit" Iron armor? (The ideia is not to give custom model, but to simply give new names of one armor, giving diferent values and atributes. (maybe having a texture mod to set apart the good from the bad)

 

 

And the last and likely the hard one, Crafting is more demanding.

 

No longer you can go straigth to the forge and craft a complete set of an armor, instead, you will now need to craft it's small parts Like (https://www.nexusmods.com/skyrim/mods/83351) and then combine at the workbench. Thus, making the normal loot to undefinidely more interesthing and usefull for the player.

 

 

 

If there is a mod here buried in the nexus, or in another place, i will be glad to know. thanks.

sorry for bad english.

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