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ojo bueno nmcs texture pack texture mod

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#1
MrManovar6

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We all know what these two mods do, and we know they both have a few seperate patches; Small, Medium, Large, Ultra. With that in mind, there might be a good mix of the two to make your game look at its best. I realize that this is a matter of memory ram and all that, but if you were to take one big patch of one mod, and one small of the other, will that be the best solution? Because it's obvious that using the biggest patch of both pretty much guarantee's your game crashing even with the 4GB Patcher.

Suggestions from players who tried this: Which mod should overwrite which, and which patch of each mod should best be chosen?



#2
dubiousintent

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A 4096 x 4096 image with 16 bit color resolution is 32 MB of data. If your screen is displaying 100 different models with textures that size, that's 3.2 GB of data just for the textures. Since a 32 bit program can only address up to 4 GB of data in total, you can see how trying to display a lot of high resolution models is going to run the game out of memory very quickly.  (Thank you madmongo.)  Now VRAM is not directly addressed by the program; it's controlled by the video card and can lie to the program, but you get the idea.

 

I use both "Ojo Bueno" and "NMC" texture packs with a 4GB VRAM video card on an older [email protected] system still running Win7 (upgraded from WinXP; just to show how old it is).

 

I chose to install "Ojo Bueno - Performance" (textures up to 2048x2048) first, because most of it's images indicate it's dealing with more fore- to mid- ground textures.  IMO, these tend to use more models with more details.  I installed "NMC - Large" (Typically: 2048 x 2048 Textures & 2048 x 2048 Bumpmaps/Normal maps) after, because it seems to be more " View While Distant/Level of Detail (VWD/LOD)" oriented, which are lower in details and vertices but where the two overlap I wanted the consistency in favor of the NMC imagery color scheme.  I'm quite pleased with the result, but will confess to not being highly demanding in that regard compared to others.
 

You could install them in the reverse order, depending upon which you preferred to win any "overlap" conflicts.

 

If you add any VWD/LOD textures, please see the 'Checklist Item #15 & 16' entries in the wiki "Fallout NV Mod Conflict Troubleshooting" guide regarding the need to run both TES4LL and FNVLODGen.
 

-Dubious-


Edited by dubiousintent, 07 February 2018 - 11:15 PM.


#3
MrManovar6

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A 4096 x 4096 image with 16 bit color resolution is 32 MB of data. If your screen is displaying 100 different models with textures that size, that's 3.2 GB of data just for the textures. Since a 32 bit program can only address up to 4 GB of data in total, you can see how trying to display a lot of high resolution models is going to run the game out of memory very quickly.  (Thank you madmongo.)  Now VRAM is not directly addressed by the program; it's controlled by the video card and can lie to the program, but you get the idea.

 

I use both "Ojo Bueno" and "NMC" texture packs with a 4GB VRAM video card on an older [email protected] system still running Win7 (upgraded from WinXP; just to show how old it is).

 

I chose to install "Ojo Bueno - Performance" (textures up to 2048x2048) first, because most of it's images indicate it's dealing with more fore- to mid- ground textures.  IMO, these tend to use more models with more details.  I installed "NMC - Large" (Typically: 2048 x 2048 Textures & 2048 x 2048 Bumpmaps/Normal maps) after, because it seems to be more " View While Distant/Level of Detail (VWD/LOD)" oriented, which are lower in details and vertices but where the two overlap I wanted the consistency in favor of the NMC imagery color scheme.  I'm quite pleased with the result, but will confess to not being highly demanding in that regard compared to others.
 

You could install them in the reverse order, depending upon which you preferred to win any "overlap" conflicts.

 

If you add any VWD/LOD textures, please see the 'Checklist Item #15 & 16' entries in the wiki "Fallout NV Mod Conflict Troubleshooting" guide regarding the need to run both TES4LL and FNVLODGen.
 

-Dubious-

I did it the other way around. I used Ojo Bueno's Utra pache and mixed it with NMC's small pache without overwriting anything Ojo Bueno. It's mostly because I think Ojo Bueno has better redesigns for radios, jukebox's, and vending machines than NMC does, so I pretty much got NMC to cover whatever Ojo Bueno missed. It looks nice enough, and the game seem to be handling it alright.







Also tagged with one or more of these keywords: ojo bueno, nmcs texture pack, texture mod

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