I'm gonna throw out a wild guess on what you'd need to translate if you wanted to tackle it.
This is just meant to point out some of the text I see that can be translated.
fire up the construction set, load up oblivion,
Hit Character in the menu bar (or hit Alt then C)
in that menu, looks like most of the stuff that needs to be translated
can originate from that menu.
Scope out Skills and look at what the text boxes hold
then from that same menu, check out the other selections.
Outside of the construction set,
you'll need to browse through your oblivion/data/menu directory.
Look for files in that directory and its sub directory that
go by the name Strings
Its easier to open those up in notepad plus and edit the text from there.
sccreeeetchh put on my brakes.
YOu'll have to get a program to view Oblivion's files
they were compressed into bsa files
guess you can think of it like 7zip files
but they have to be opened with a
I've used BSAopt before
now, back to the file editiing
find the String files and edit them like so...
<_myTextInEnglish> Hey, my text is in English </_myTextInEnglish>
The part you'd translate is in the middle. "Hey, my text is in English"
leave the other stuff alone thats in these symbols < >
My mod is going to have a String file just in case someone wants to translate to something else.
So in mine, I need the text "New" to show up on screen.
So my code looks like....
<_new> New </_new>
and (if my google translate skills are worth a flip) you'd translate it to
<_new> Novo </_new>
I just hope that someones translation for one of my words is not a mile long.
<_new> BrandSpankingNewAndShiney </_new>
This would probably look really messed up considering how much room I've left
for the word New
Hopefully this can get you started in a general direction.
Sorry I can't be any more help.