Between each time we correspond, I learn/find new stuff that pertains to this subject matter - funny how that happens, eh?
NMM plugins are showing up in a different folder than Beth plugins, as I mentioned above and typed in their "write to" paths. I mis-spoke when I said "downloading mods to" - I meant that the "plugin related files are being written to ......"
I finally got the Bodyslider to work somewhat, and got a "Clean Nude" texture on Nora (the "dead" wife of our character - mod I have allows her to have actually survived and escape the vault where I find her at Abernathy's Farm - she has full interaction, just as any main followers, incl affinity levels, etc. Makes for an interesting game and requires a small, quick quest after exiting the vault the first time, to locate her.) Anyway, I want to outfit her with things I created via CBBE lists - can't have Nora running 'round in her B-Day suit (well I could, cuz I made her a gorgeous body, but......) However, things I have already created in the chemistry work bench, when applied to her, are either a textureless violet color, and her skin texture is mottled with that patchwork crap, or she simply becomes invisible behind the garment (which remains w/out texture) I messed around with the Outfit Studio, but do not understand it's use or what the tools do. That's where I'm at with that. Btw, watched that video so far like five times, and I can do what he does - put the girl in the underwear. I can do a batch build, and have done so in fact for a couple outfits, but I am still in Sanctuary, building some amazing stone buildings, and haven't seen any NPC's in general yet, to see if the batches took hold. But things like Jasmine's and Laura's armor, Vault Girl stuff, and a lot more - these are some of what are at odds right now.
I tend to use logic, even when I do not have all, or understand, correlating info that becomes solid knowledge with experience. I have always been an intuitive learner, which is how I became good at most things I lay my hands on - it's a process. On the flip-side, I have always had trouble understanding what people write - probably because my mind sees a different path to the same outcome oftentimes. A teacher in school would write math problems on the chalkboard and it never made any sense to me, hence i flunked math most of my life. Textbooks were the same, and I had no retention of stuff just read, and yet I can walk a new trail in darkness, in a new and unfamiliar terrain, and recall it's exact location 20 years later. I suck at math but am a master carpenter, using all manner of math to figure my angle cuts, etc. because I "see" the obvious solution in my head - don't even know what math I would be using - don't care! lol. It just works.
I apply the same "logic" when figuring solutions to computer crap. I am like the kid who takes apart his mother's favorite clock just to see how it works. My very first PC was a home-built hodge podge of various sundry components, built by a friend of a friend in Idaho. The outside case was generic, and the floppy drive was hot-glued to where it entered the housing LOL. It ran Win 95. Well I dove right into the registry, and managed to delete ALL of the systems' drivers - you can probably guess how that went. I got it fixed, and THEN began studying that thing in earnest ... albeit, very carefully. Today I whiz through fixing all manner of issues within the Registry, like the time I rid ALL of Norton AV (which is invasive as hell and spread out throughout the system) from a woman's PC, then gave her a much easier but effective replacement. No one taught me anything - I learned by applying logical deduction, and just doing it.
I went at this mod problem in the same manner. It seemed logical to me that if two different installation folders were in direct opposition to one another, simply merging the twain would rectify the issue. And that's what I did. Probably raise eyebrows on a lot of 'puter geeks, who seem to oftentimes prefer more complicated but "safer" methods, like overwriting .ini file values, etc., but I wouldn't have any notion of what values things would need - I can write "=0", or "=1", and that's about it. (btw - I reckon I am a geek too - love tech!) So I simply copied all the plugins from one folder, over to its corresponding mate (/Data, at both locations).
I have watched a whole lot of vids where "write to" paths for .esm, .BA2's etc always went to "/Fallout 4/common/Data ...... NOTHING was ever shown or mentioned about a folder called "/downloading/" , which is located directly beneath the /common/ folder within the parent directory, and both contain a Data folder. Nexus mods are inclined toward the /downloading/ folder, whereas Bethesda mods use the /common/ folder. By copying the Nexus plugins into the /common/ folder, I now have both sets of plugins together, and appearing in both the NMM and the Beth. MO in the game start menu. And they ALL show up in-game and work.
Beth and Nexus STILL cancel one another out in terms of enabled mods, so I still have to re-enable and redo my LO in the Beth LO page at start-up. Enabling them all in NMM doesn't simply make them appear in-game, although I just read this morning on a forum where someone said to enable them in NMM and then start the game BUT do NOT open the LO in the menu, and the mods should be active in-game. I will try this, but am not expecting success. Someone else mentioned something about editing .ini files by removing the "Read Only" property to enable the mods in-game, but this sounds "dangerous" and time-consuming, and I don't know which files or where these necessarily are - (for now)
And that's where I am at atm