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[Mod Request] Faster Firing with Bows


Prozcu

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Yeah I think it was Sir Robard who said that one should fire an arrow and then draw their sword but as an archer from Oblivion and Skyrim, I spit upon this ridiculous advice. I prefer to slay my enemies from afar and watch them try to reach me. Sword combat in this game isn't terrible but sometimes when they block one of your slashes or stabs they'll suddenly hit you with a flurry of attacks that for some reason are unblockable. So therefore, make me a realistic version of Katniss Everdeen.

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  • 3 weeks later...

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Agree with this idea, but can it be applied based Bow skill ?

(as higher level will result faster draw ?)

 

Basic current draw speed at lowest level (so you can still have chance to win competition with Hans)

Edited by yariel
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you guys do know that different bows affect the drawspeed?

ex:

Yew: 207 damage, 3.9 seconds draw

Ash: 188 damage, 3,3 seconds draw

Elm: 182 damage, 3 seconds draw

Also not meeting the bow requirements also increases drawtime (plus you cant fully draw it)

In terms of speed archery, it can be done by altering the values but i dont see the point in it, as you will aggro the enemies more while you have a bow in CC and no way of defence at all.

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  • 2 months later...

you guys do know that different bows affect the drawspeed?

 

ex:

 

Yew: 207 damage, 3.9 seconds draw

Ash: 188 damage, 3,3 seconds draw

Elm: 182 damage, 3 seconds draw

 

Also not meeting the bow requirements also increases drawtime (plus you cant fully draw it)

 

In terms of speed archery, it can be done by altering the values but i dont see the point in it, as you will aggro the enemies more while you have a bow in CC and no way of defence at all.

 

This sort of crap is why archery in video games is always irrecoverably broken. That's NOT HOW BOWS WORK.

I tend to think the devs of these games have probably never bothered to pick up a sword or bow even once and see what it's like to handle them. For a game like KC, where realism was a supposed goal, they sure failed hard. Hell, just watching some videos of archery would have gotten the basic idea across.

It's very possible to fire ten arrows into the air before the first one hits the ground; see

The record I'm aware of is 11, though the video may be out of date. That technique, by the way, of holding a number of arrows in the draw hand while firing was common with skilled archers at one point. The quiver was for hauling the arrows around (you don't exactly want to march 20 miles holding a giant handful of arrows), but it wouldn't be uncommon to grab out several at a time and hold them while firing. Sure makes knocking the next arrow a lot faster.

Anyway, drawing a bow is pretty quick - and has nothing to do with the skill of the archer, nor does it have much to do with the weight (or type) of bow. As long as you're strong enough to draw the bow at all, you can draw it fast.

I'm also not aware of any bows so heavy that a reasonably strong (i.e. strong enough to wield a sword and kill someone with it) man can't draw it all the way. I'm aware of bows that are heavy enough that they'll wear out an inexperienced archer quickly, which limits their usefulness for combat, but that's a whole different issue.

Another really screwed up aspect of KC is the way they made the bow "wander" while being held. That's pure stupidity. The skill with archery is with handling the bow (not skinning your own arm - although from personal experience, I never skinned my arm once while learning to fire a bow, but that wasn't in combat obviously) and with being able to put the arrow where you want it to go. Mostly the latter. Holding a bow isn't some arcane science - once you draw it, it's going to stay exactly where you aim it unless you hold it so long (like 30+ seconds) that your arm begins to shake. They wanted a "bow skill", but they had no idea how to implement it. What they should have done, really, is given the player an aiming reticle. Gasp, yes, I know DURR UNREALISTIC, right? No. It's just an indicator of where the PC thinks the arrow is going to go. And at a low archery level, that might not be too reliable. In other words, at low levels, maybe the reticle would move around - or be fairly large - or something like that; as the player gained skill, it would become more reliable. Which would actually be really neat - at low levels, you could still fire reliably if you simply ignored the reticle and used the arrow itself to aim (letting player skill compensate for low character skill); at high levels, you could just use the reticle, because Henry would actually know what he's doing.

One last note: if they'd actually taken archery seriously, they'd have made it outright impossible to do archery with gauntlets on. Most gauntlets have that big flaring rim to protect the arms - what do you think is going to happen to the bow string (and your arm) if you try to fire a bow when wearing those? Hint: that arrow isn't going to go anywhere near where you aimed it, and you may end up dislocating your wrist and/or elbow.

Edited by vectorgorgoth
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  • 4 weeks later...

I have changed these settings in rpg_param.xml...

 

 

Vanilla:

<row rpg_param_key="BowChargeDurationMin" rpg_param_value="1.35" />

<row rpg_param_key="BowChargeDurationMax" rpg_param_value="3" />

 

 

Mine:

<row rpg_param_key="BowChargeDurationMin" rpg_param_value="1.3" />

<row rpg_param_key="BowChargeDurationMax" rpg_param_value="1.5" />

 

 

...and it feels much more realistic.

 

Ceano's Realistic Bow Draw at NEXUS.

Edited by ceano
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  • 2 weeks later...

Tried that mod and tried by modifying the parameters by myself but cant seem to get it working.

 

I tried these values:

<row rpg_param_key="BowChargeDurationMin" rpg_param_value="0.5" />
<row rpg_param_key="BowChargeDurationMax" rpg_param_value="0.7" />

 

PD: I checked the mods I have installed and none of them uses this file.

Edited by tributoo2
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