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Installing Skyrim SE mods into Skyrim Original


Wolfmod

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I know, it is terribly heretical of me because everyone knows how much better Skyrim SE is than Oldrim... but is it? I used to think so until I returned to Skyrim to see what my Titan X with 12Gb of DDR ram could do with Nvidia optimization. WOW! I went back to SE to compare... urrrghyuuck... So I start reading but I can find no expert discussions on the differences that aren't at least 12 months old and therefore possibly outdated. What I did read talked about the restrictions and what was no longer possible in SE. I have yet to find a single comment such as "We can do this now where we couldn't in Oldrim". Maybe they are there but I haven't found them.

 

When I go to my local games store I see the reality before me. The entire left wall is for Play Station, the right wall is for X-box and those two tiny shelves down the back are for keyboards, mice and PC games. And, I can't help think that Bethesda along with every other games company rejoiced when console users accepted without complaint inferior graphics and game worlds that were underwhelming. Who really needs to take screenshots on a console? And, as I played Skyrim SE on my expensive computer I looked at the vanilla faces and thought this should be called "Skyrim for consoles" because that is exactly what it is.

 

Let's get specific. If you open Loot with either Skyrim or Skyrim SE you see those dirty edit warnings on Update.esm, Dawnguard.esm, Hearthfires.esm, and Dragonborn.esm. If you don't mod your game these bad edits will do nothing. However, as soon as you mod your game these edits will start to cause errors and you'll get instability and even crashes down the line. Now, I watched Gopher's video on how to clean each .esm file one at a time and the entire process took less than 5 minutes. (Do NOT clean these files from within Mod Organizer - close MO first). Now, when I open Loot I get no yellow warnings.

 

So what was the conversation at Bethesda when "Jimmy" the new guy said, "I'm off to lunch but do you want me to spend the three minutes it would take to clean these master files?" We know that someone said something and we know it went along the lines of "No, leave them. We need them like that because..." What? To upset players? To attract death threats? I really want to know why not cleaning these files was policy. It wasn't forgetfulness or absentmindedness, it was deliberate. It had nothing to do with a lack of time or issues of workload... It was just rude, like leaving your empty Pepsi bottles, your pizza boxes and burger wrappers on your desk after you finish the job.

 

My problem is that the modding community appears to be blind to this. I want to see PC and Gaming magazines confront Bethesda's management with questions of why they are sabotaging the environments of players with malicious code. Are they concerned at all about law suits? No, the EULA does not protect them. You aren't allowed to alter Skyrim's files which only makes cleaning them illegal. Mod's don't alter system files.

 

So, I'm sorry. but I really don't like Skyrim SE and I see no improvements or attempts to help the modding community that allowed the creation of Skyrim SE and the console platforms to begin with. Without modding, Skyrim would never have maintained its appeal and so SE and the porting to console would never have occurred. Unfortunately, the hype seems to be winning. Mod authors are no longer supporting their mods on Skyrim and are instead porting them to the "Oh so much better" SSE and maintaining those. Consequently, the better mods with the necessary patches are starting to be only available on SSE and the entire thing is a Con. It's a trap and we need to start discussing it.

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The title is quite confusing =/ Thought this would be someone asking for mods to be back-ported. Which I believe isn't possible/recommended. But I have to agree that they are lazy. :mad:

Edited by Niborino9409
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I'm not exactly sure what we could do in Oldrim , which is now not possible in SE (but if you could link me to an article that explains it , I will happily read it)

Is SE better than Oldrim? honestly I don't know . the only thing I do know is that the old engine (the one that ran all games since Oblivion if not before , all the way to Oldrim) is a horrible mess , and doesn't really work properly at all

which makes these games run like ass , even on the best PC money can buy

so having a new engine that can actually use modern hardware is supposedly great

but again , I don't know which limitations were added in with the new engine , but there are surely downsides to it

 

as for Bethesda being lazy , let me add to your point . SE was released 5 years after Oldrim . during these 5 years , modders have worked really hard on fixing the living hell out of the game

not only has Bethesda not opted to fix their own game , the bugs that existed on SE on launch are the same ones that have existed in Oldrim , and have never been fixed

which is exactly why the unofficial patch was converted around the launch of SE . the fixes were exactly the same as in the original game

so yes , Bethesda are lazy as all hell . and they are seemingly becoming lazier , building their games around proceduraly generated content , rather than their usual storytelling (which is why Skyrim and FO4 are filled with radiant quests that are about as shallow as it gets , which is especially jarring when you compare these games with the content of Oblivion , FO3 or Morrowind)

there were some discussions about it (I recall seeing some YouTube videos discussing the issue of bugs in Bethesda games) , but honestly this is far less interesting compared to your every day s#*! from other developers (EA with BF2 and it's lovely mess , Destiny 2 with basically everything it did , now Metal Gear Survive is making a name as a brand new type of s#*!......)

basically , out of everything wrong and shitty in the game industry , Bethesda is probably the least of our problems (after CDPR , being the saints of the industry , as many put it)

 

last but not least , on the part of the modding community , this isn't really that simple

if mod authors can't care enough to support 2 versions of their mods , can we really fault them for it?

no one is paying these people , and everything they do is done out of passion and desire to create . so we should be thankful for all the support that Oldrim has received for the past 6 years

if these mod authors choose to stop supporting Oldrim mods , it's their prerogative

and since Oldrim mods aren't really being updated , there is little reason for mod authors to work on updating other mods , and new patches aren't really necessary

if you really feel some mods require new patches , you can try contacting the specific mod authors . maybe they'll choose to create them , maybe they'll provide you with assistance as you create the patches yourself , or maybe they have left this site already

whatever the case , mod authors aren't the problem here , they are the only reason why these games are worth playing , and we should just thank them for all of their work over the past years

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Oldrim has just about everything one can possibly need. Its fate is to fall off slowly like Morrowind and Oblivion. People will always gravitate to and ride the D of the new shiny thing. Even if said new shiny thing is the exact same thing they've played for years, with a new coat of paint slathered over it and new problems of its own.

 

Unfortunately people will continue to move as SSE pools a larger playerbase due to the consoles and the fact that they hid LE on steam, so anybody getting into this for the first time will now be presented with SSE. Bethesda WANT people on SSE. This is where the creation club, and therefore potential extra profits reside, both for Bethesda and profit-focused creation club aspirant-modders.

Edited by Kazuya482
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