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Has anyone figured out the floating npc glitch yet?


marokay

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spawn too many NPCs in a given area, and havok makes some of them float.

 

I read somewhere someone suggested:

[Actor]

bUseNavMeshForMovement=1
but it doesn't work. Others say simply lower your NPC view distance so you don't render that many. For some, that's a pretty lame way out.
So, anyone have any ideas on what may control this? is it fundamental to the game engine and needs a bethesda patch? What say you?
less threatening way up there. maybe good for practicing fireball aim? lolol
Edited by marokay
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