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Creation Kit complains about missing NIFs during LOD generation


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Hi

 

I am having a problem where the LOD generator in CreationKit halts on Static Object Meshes as some/all? of the NIFs are missing

 

I see user dustfiend had the same problem here , but no working solution.

 

I have extracted the NIFs to C:\Program Files (x86)\Steam\steamapps\common\Source\TGATextures/

 

Anyone knows why CreationKit does not read the files? I have tried to tick of the write protection on directory DLC03 but no success.

 

Output from the LOD generator

 

- - -

Using 8 processors/cores.
Analying LOD object usage...
The following files are missing and need to be present to build LOD:

Meshes
DLC03\LOD\Architecture\Barn\BarnCupolaSmall01_LOD.nif
DLC03\LOD\Architecture\Barn\BarnFoundationCorIn01_LOD.nif
DLC03\LOD\Architecture\Barn\BarnFoundationMid01_LOD.nif
DLC03\LOD\Architecture\Barn\BarnPostMed03_LOD.nif
DLC03\LOD\Architecture\Barn\BarnWingAddtnRoof01_LOD.nif
DLC03\LOD\Architecture\Barn\BarnWingAddtnWallFrontEndcapFrameL_LOD.nif
DLC03\LOD\Architecture\Barn\BarnWingAddtnWallFrontLDoor01_LOD.nif
DLC03\LOD\Architecture\Barn\BarnWingAddtnWallFrontR01_LOD.nif
DLC03\LOD\Architecture\Barn\BarnWingAddtnWallFrontRDoor02_LOD.nif
DLC03\LOD\Architecture\Barn\BarnWingAddtnWallSide03_LOD.nif
DLC03\LOD\Architecture\Barn\BarnWingAddtnWallSideWindow01_LOD.nif
DLC03\LOD\Architecture\Barn\BarnWingAddtnWallTall01_LOD.nif
DLC03\LOD\Architecture\Barn\BarnWingRoof01_LOD.nif
DLC03\LOD\Architecture\Barn\BarnWingRoof02_LOD.nif
DLC03\LOD\Architecture\Barn\BarnWingWallFrontDblDoor01_LOD.nif
DLC03\LOD\Architecture\Ba
Build canceled.
- - -

 

This is a custom worldspace btw

 

regards,

Thomas Andersen

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You extracted it to the wrong directory. It should be meshes\lod. Well basically, you extract lod meshes to the folder they are dedicated to: if you open in CK any static which has LOD specified, take a look a the path as that's the rout the extracted meshes need to follow. Simply speaking, creation kit can't take lod nifs from the ba2 archive you need to manually extract them from it and keep the same way, so that it would be valid.

 

And what's for the 'tgatextures' folder - that's the folder for tga textures obviously, just as name suggests.

Edited by werr92
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