If you are wanting to disable Dust and Soot in the Slums and Old Town maps, making the appropriate changes to files and adding them via the Data3.pak file still works properly.
However, if you are wanting to disable Dust and Soot in the Bozak Stadium or in The Countryside (The Following) maps, the proper changes need to be made directly inside of the official files in the appropriate DLC folder.
Making changes directly to official files is extremely discouraged as it can cause a game to be unusable if one is careless and/or did not make a backup first. It is also not something that should ever be needed when dealing with altering base game files as those go into the Data3.pak file. Modding of DLC files is different due to Techland's issue.
The base game deals with the "DW" folder, with the Data3.pak file containing altered versions of the official files found in the Data0.pak file (or other files in the DW folder).
The DLCs have their own folders with files (DW_DLC16, DW_DLC17). Any altered files from these folders need to remain in that DLC's folder and not added into the Data3.pak file in the "DW" folder.
One would expect that the altered files would go inside of the DLC's Data3.pak file equivalent, but they do not. Due to Techland botching up the file structure of the DLCs (Bozak, Following), that file does not exist - even creating one makes no difference as the game doesn't recognize it as being a file it is supposed to load.
EDITED TO ADD:
"DW_DLC17\DataDLC17_1.pak" exists and is empty, just like "DW\Data3.pak" and could be used for modded DLC17 files, but due to DataDLC17_2.pak containing files that are loaded after _1.pak, any files from _2.pak that are modified and placed into _1.pak are ignored due to _2.pak being loaded last and its unmodified versions of the files being used.
If _2.pak were renamed to _1.pak, and _1.pak to _2.pak, the last pak file would be empty and loaded last, so modified files could be placed into it.
As it is, _2.pak is loaded after _1.pak so its files are loaded and used instead of any modified ones placed into the _1.pak file.
Techland should fix that and either make it so _1 contains the files and _2 is empty and can be used for modified files (like Data3.pak in DW), or just add in an empty DataDLC17_3.pak file as being a valid file that is loaded so it can be used for modified DLC17 files just as Data3.pak in DW.
Because of this, to alter any files from the DLC folders, those alterations must be made directly to the DLC's official pak files.
As an example, my No Night Hunters mod is split into two files:
- One that removes night hunters in the Slums/Old Town maps that utilizes the '\DW\Data3.pak' file as normal.
- One that removes night hunters in The Countryside that contains files which need to be added directly into the official '\DW_DLC17\DataDLC17_2.pak" file after first making a backup copy of the original.
This may be the reason why you've not been able to disable dust and soot in The Countryside if that is where you are trying to disable it.
I had made my own dust and soot removal mod for myself that I'll look to upload soon if you would like. Removing it all really boosts my fps, plus I find those particles very annoying and immersion-breaking since they look horrible and nothing like real floating dust and soot caused by fire and destruction.
Edited by StinVec, 03 March 2018 - 07:48 PM.