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A neat little mod idea in which plenty of various ritual sites would be scattered around Skyrim. Some being near standing stones, others at daedric shrines and abandoned forts/ruins, with the ritual varying in terms of complications, pros, and cons.

 

For example, maybe in a Necromancer's layer there could be a circle of Soul-Gem holders (The little cup-things) in which you have to place a few filled soul gems in the holsters, bring an undead minion to the center, and cast an Area-Effect spell (think; blizzard). The end result would be all the soul gems becoming black (to simulate the Necromancer's Moon), but at the cost of your undead becoming hostile. (The necromancer's moon doesn't work like that. I know.)

That, or maybe some sacrificial forsworn rituals, like bringing a living follower to an altar to lay them down, removing their heart and burning it, then replace it with a Briarheart to give your follower more magicka and spells. Maybe this could be a cool way of promoting your minions into officers of your dark army? Maybe have a chance of the Briarheart turning hostile.

 

There are tons of cool rituals that an evil character can do as the side. This mod idea isn't even really that far-fetched. Maybe add some other mechanics lore-friendly and not lore-friendly. Maybe add some rituals from other games as subtle Easter Eggs (Dead space markers, anyone?)

 

Make it tiered, too. With the later OP god-creating rituals being reserved for high enchanting, alchemy, and magic skills. Not having the skills could result in death or worse. Make these rituals start out easy, but end up requiring complicated and important steps to take, with some of these steps being illegible or contradictory, being found only in ruins as books, or being extremely hard to obtain. Make the costs for failing in these rituals be as mild as blacking out, waking up in a cave... Dying... Being sent to the soul cairn as a ghost, etc.

 

 

 

 

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